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Thank you for playing GEKOKUJO: Vagrant Crown! Since the demo launched on October 18, we have been improving combat, controls, field performance, compatibility with existing saves, and more. This major update focuses on three things: making battles easier to u…
GEKOKUJO: Vagrant Crown — Demo Update v0.11.0 (Build 053) This demo update brings control improvements and bug fixes! ⚔️ Updates You can now select enemies and wild animals as targets before combat begins. Added D-pad target switching and controls for initiati…
GEKOKUJO: Vagrant Crown — Demo Update v0.10.2 Is Live! ⚔️ 🛠️ What’s Changed The world no longer pauses during conversations, allowing nearby NPCs and animals to keep moving. Reworked Chapter 1’s control prompts so they appear or disappear based on your equipm…
GEKOKUJO: Vagrant Crown — Demo Update v0.10.1 Is Live! ⚔️ Thank you for playing the demo! 🛠️ What’s Changed Added the option to initiate combat with enemies and wild animals. Improved guidance to quest destinations. Added destination markers to the minimap. I…
We are also prioritizing fixes for issues identified in the demo 🔧 🔧 Characters & Controls NPCs sinking into the ground Characters sliding on slopes Being unable to initiate attacks against enemies or wildlife Weapon drawing and sheathing not working correct…
Thank you for playing the demo! Based on your feedback and observations from actual play, we are working on gameplay improvements and new features alongside bug fixes. ⚔️ Combat & Exploration The ability to initiate attacks against enemies and wildlife directl…
GEKOKUJO — This Week’s Planned Updates We’re continuing to improve the demo this week! ⚔️ 🛠️ What We’re Working Toward Review enemy and wildlife populations and how often you encounter them. Improve enemy and animal placement to reflect each area’s danger lev…
🎮 The Steam demo for GEKOKUJO: Vagrant Crown is now available! Visit the Steam demo store page Our Plans for Future Improvements We are developing GEKOKUJO: Vagrant Crown as a Living World RPG where not only the player, but also the NPCs and the world itself,…
About the artwork: This post reuses an in-game image from an earlier development update. The clothing, characters, and UI reflect that earlier build; the image is not a comparison showing the appearance changes discussed below. In the third-person 3D version o…
As development continues on the new third-person 3D version of GEKOKUJO: Vagrant Crown, we want the villages along your journey to feel like places with their own purpose and daily life—not just scenery between destinations. A Smithy You Can See from the Road …
As we continue rebuilding GEKOKUJO as a third-person 3D RPG, we have been focusing on how combat feels at the exact moment an attack connects.CONNECTING EACH ATTACK RESULT TO CLEAR FEEDBACKThe combat flow now has a clearer foundation for distinguishing between…
In GEKOKUJO: Vagrant Crown, we are not only working on third-person 3D exploration and battles. We are also building the systems that connect villages, roads, and the people living in the world to the player's next objective. This update focuses on the Adventu…
This update integrates a new foundation for the third-person 3D version of GEKOKUJO into the main GitHub branch. This does not mean the game is finished. It means that several parts of the current third-person field, Party travel, Wolf Companion, environments,…
When you travel through a third-person field, a road should be more than a path between locations. It should connect villages, people, goods, and danger.This update focuses on the systems behind GEKOKUJO's Living World: logistics, village life, and the risks t…
In this Development Update, we want to share our current work on the combat UI for the new third-person 3D field. This is not an announcement that the Battle System is finished. The current focus is on making exploration, party members, the Wolf Companion, and…
In the new third-person field, we are developing Party Battles where the protagonist, Party Members, and the Wolf Companion all share the same battlefield. Our current focus is on a simple but important question: who do enemies target, and how should the battl…
In the new third-person field, we are working on a travel system that makes the protagonist, Party Members, and Wolf Companion feel like a group moving through the world together. KEEPING THE PARTY TOGETHER Our earlier companion movement was largely based on f…
We do not want the world of GEKOKUJO to be filled with NPCs who simply stand still and wait for the player. Even when they are outside the player's view, characters should continue pursuing their own goals, making choices, and leaving behind a personal history…
In the new third-person field of GEKOKUJO, we are continuing to improve both character movement and the experience of traveling with companions. From a third-person perspective, even small issues become much easier to notice: feet sliding across the ground, mi…
Development on GEKOKUJO: Vagrant Crown is now shifting its focus from the previous strategy-map-centered structure toward a third-person 3D RPG where you travel through the world from behind your character.In this Development Update, we want to introduce the d…