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Hey everyone! This week has been focused on killing bugs, and getting costs/abilities balanced. You can help by sending comments, bugs, and suggestions to Quack Reactions on Facebook. Check below for notes on changes made this week!New Features: • Can now perm…
Hey there everyone, and happy Dev Log Day! This week I've been focused on getting a few new features implemented. Consequently, I don't have a lot to write about today. Keep your eyes peeled for the newest features; a Rogue-Like element to losing the game, a n…
New Features:Added Repair Ships, Repairer Jobs, Meshes for the Satellite and Ships, and more!Added Control Groups! Now you can assign all selected ships to a group, using the Ctrl button and a number. You can also recall the group by pressing the same number. …
Hey everyone! I've been hard at work this last week. I'm hitting bugs as hard as I can to get a stable version ready in time to launch the Demo. Below is a list of the changes and improvements that have happened in the last few days:New Features:Citizen Shuttl…
Several new additions to the game, which brings us a lot closer to releasing a Demo for everyone to try! Take a look below at some of the newest additions:New Features:Added a Munitions Factory Satellite type. It will build bullets, missiles, and other ammunit…
Hey there everyone! This week has been a flurry of activity! After last weeks tiny update, I felt like I really needed to focus on the little things. I went through all the notes in my code, and fixed everything that I could. This is a huge QOL improvement, th…
Hello Everyone, and Happy Dev-Day!! Today I'm happy to announce that Project Sol is releasing its first Play-Test! Check it out! This is still a very early example of what Project Sol could be. There is a very long road ahead. With your help during this Play-T…
Hello everyone! I got tons of new features to release, and a bunch more coming down the pipeline. Check the notes below for everything that is in this release. A new playtest is coming very soon. I'll launch a proper announcement when that happens. I'm hoping …
Last week was spent putting all of my effort into getting the Trailer launched. That effort paid off in spades! Check it on on the Store Page if you get a chance :DHere's the update list. Pretty small for the week, but getting the Trailer launched was a huge a…
My how time flies when you're trying to get Vertex counts down to a minimum, or whatever the saying is. Crystals are finally "Done", with only minor tweaks ahead. Check out the Dev Log below for a full list of changes, fixes, and improvements: Added Features:N…
Hey there everyone, happy Sunday! This week has been focused on getting a Fog of War system working. After many trials and tribulations, it finally works! That took the majority of my attention, so the rest of my time was spent of Fluff :) Below is a breakdown…