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A survivors-like action roguelike. Slay swarming enemies to gather souls, offer them at altars to unlock and upgrade passives, and combine 25 skills to build differently every run. Each run lasts around 20 minutes.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
\ โข Rebuilt dropped orbs (souls / EXP / HP) on a new physics-based system. Orbs now settle naturally on the ground, no longer overlap each other, and magnet pickup behaves more reliably. โข The "Soul Magnet" passive's pickup radius is now accurately applied to โฆ
โ Combat - Incoming damage numbers: damage you take now appears as floating numbers. - Color coding: damage you deal shows in red, damage you take shows in yellow. - Damage numbers are now larger for better readability in the heat of battle. โ Movement / Surviโฆ
Body \ โข Aura-type skills now sync their damage hitbox and visual effect size as they level up. โข Fixed aura fields visually covering dropped orbs (souls / EXP) on the ground. \ โข Frost Wedge "Destroy" targets now spawn evenly around the arena center. (Fixes cโฆ