Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 1 · 1 user reviews · Live from Steam
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Hi this game is my attempt at an amalgamation of puzzle solving. Turn-Based Combat with Decision Based Progression, Open World Non-Linear Exploration Quests and Collectables. Save Anywhere. Collect creatures for a game inside a game.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
1. A new merchant to buy darts. 2. Dart gun is now upgradeable once the upgrades become available in the Tech Menu.
Hotfix-I left debug code on oopS!!
Added better support for controllers so that it can detect the controller you want to use for the game better.
Note: New quest is not finished yet but playable up to the point that is complete.
• Refactored quest "Meat the Core" to correct grammatical errors. • Implemented a decoupled Talk function that operates independently of quest data, simplifying the creation of non-quest NPCs (e.g., hint-givers).
-The entire side of a block can be used to push a block now instead of just the center. -Initialized memory variables for factions, I wont push for a save wipe I still need to add the values to the current quest's in the game to apply to the factions if it req…