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The first stage of Hollow Descent's visual overhaul is complete!Finn, Yaleb, Kael and Linto now have their new pixel art sprites.I'm creating and refining all the game's artwork myself, from character sprites to environments and other visual elements. I want H…
Hello everyone!Today marks the beginning of a new chapter for Hollow Descent.Throughout development, I've gradually been discovering what I want the game to look and feel like visually, and I've decided to take an important step: I'm starting a complete overha…
Over the past few weeks, I’ve been working on a new location in Hollow Descent: the Wetlands Detour.This map represents one of the paths that crosses this dangerous region of Ganides, and it will be one of the areas players will have to travel through during t…
Over the past few weeks, I’ve been working on one of Hollow Descent’s key locations: Rozand Castle.This map brings together several elements I want to define throughout the game: exploration, conversations with different characters, and decisions that can be a…
This week I've been working on the in-game glossary system.One of the things I enjoy the most in RPGs is slowly discovering the world, its characters and the organizations that inhabit it, so I wanted to create a system that evolves alongside the player's jour…
I'm turning a 3-year Dungeons & Dragons (D&D) campaign into an RPG.Over the past few years, I've been running a campaign with my group. We started as 4 people, but over time more players joined.It's been over 50 sessions, each lasting 4–5 hours. Everything is …