Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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83% positive of 618 · Very Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 82% on 2026-11-01 → 83% today (618 reviews)
Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Alpha: Use at your own risk. May get features earlier than Beta, at the cost of possible bugs or broken saves.
older build without new features
Beta: Get new features sooner than default, with less chance of broken saves than Alpha
For debugging specific issues
Fixed duplicate key dictionary corrupt save issue when pressing "Take control" on oneself Fixed player injured button appearing clickable when it's not Fixed white line graphical glitch in some buttons
Please feel free to check out Anywhere RPG on Steam, coming soon to Early Access. It's a real-time LLM-directed game. The demo is currently available to download and play. https://store.steampowered.com/app/5103870/Anywhere_RPG/ Edit: Please read "Censorship n…
Stackable items Items can now have a count of more than 1. The AI receives item counts within prompt context, and may specify a count if granting or removing items (works in both Specialized and Unified mode). Items will be auto-stacked if they're common or un…
Random events V2 Years ago, the game used a rudimentary system in which the text "Just as you are about to leave" would be appended to the prompt when attempting to change locations. Today's new system leverages the fact LLMs can actually follow instructions, …
Added explanation text for many options and scenario settings Improved all translations across all languages Added back legacy encounters, togglable in options Updated encounter txt file versions to prevent errors when using outdated mods Fixed issue with enco…
Revised Encounters Bars: There are now end-state bars vs status effect bars. AI is encouraged to output 0 end-state bars for pure combat. End-state bars use pure win/lose guidance to avoid contradicting the story when hitting a terminal point. Encounter turn: …
Preset fix Fixed UC Berkeley preset which had unintentionally stripped out all references of Judo, and added easter egg ability/perk combo for osoto gari Gameplay Improved logic for picking required item/ability in Specialized mode Improved fix for silent NPCs…
Silent NPCs issue: Edited default narrative rules to slightly improve chances of NPCs responding with dialogue when appropriate. This fix is not foolproof. If the issue persists, please file a bug report. Fixed bug in multiplayer where client healing themselve…
Scenario Editor Overhauls Improved Customization Vastly enhanced customization for world “presets” aka scenarios, including the ability to generate/regenerate images for each entity, as well as pre-populate entities, locations and regions via the map editor Ma…
Visual Enhancements Added animated change effect for HP bars, player/world status bars, and encounter status bars, which makes it far easier to visually see the direction and amount of change that occurred per turn. Added zoom upon hover effect for selectable …
Sentiment Increased sentiment min/max to -100 and +100 to fix issue where characters would become your best friend or worst enemy too fast. Increased delta range to -10 and +10 to give AI more freedom in how fast sentiment changes. Map Added merge regions and …
4 Followers Added capability for 4 followers. The number of followers whose descriptions are included in context will depend on your configurable scenario context limits, though the game will try to prioritize the most important characters as usual. Stop Butto…
Perk trees Each playable character gets 3 class-based passive perk trees. Spend points to unlock perks, then pick which ones should be active in context at any given time (limit can be configured in scenario context options). Access the perks view via the "Per…
Added two AI Roguelite “Nostalgia” builds as free DLCs. These have a special place in my heart because they were made back when LLMs and image generators were budding technologies which barely worked and weren’t controversial. Since ChatGPT hadn’t been invente…
Enhanced character details Additional character details such as personality, background, and relationship to current character will be generated if a character has been mentioned enough times in the story. This will be presented as a confirmable icon; it can a…
I am currently having issues with one of my service providers. I believe I've already resolved model quality issues for all requests except Unified mode. For unified, I'm using a backup model which performs about as well as the preferred model when it works, b…
Improved TTS All users across all tiers can now enjoy vastly improved TTS logic: LLM-generated script: Uses an LLM to generate which voice says what, which is vastly superior to naive algorithmic matching based on punctuation. TTS options: Choose from single-v…
Model refresh Updated Sapphire text gen to a significantly better and faster model for question-answering and Specialized mode story generation. Some users in some languages may experience quality issues with the story generator. In this case, please use the "…
Spawn entities Added spawn entity, spawn item, and spawn new location on map. This is more convenient than console commands. This is on by default for Adventure and Roguelite settings. Added options for spawning entities in grid mode Minor fast travel overhaul…
Unified game master mode Background: Under the original system (now known as “Specialized”), each task would be broken down into a separate prompt and handled individually. There was a separate prompt for plausibility, item usage, skill/attribute selection, ta…
3 items on Steam, newest first.


