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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A Lot of Small Things Became a Pretty Big UpdateAnother development update! This one is kind of hard to sum up because there really wasn’t one giant new system. Instead, I spent the last few weeks touching basically everything, which somehow turned into a much…
Another smaller development update!Over the past few weeks, one of my biggest priorities has been making Cradle of Life more accessible to players around the world. The game now supports Japanese, Korean, Simplified Chinese, and Traditional Chinese, alongside …
Over the past few weeks, development has shifted away from adding more content and toward something I’ve wanted to do for a long time - completely reworking the game’s visuals to make the world feel more alive. So we say goodbye to the old tilesets and hello t…
Last update I said I was going to try working on Harrowfen without somehow redesigning the Inventory menu again. For once, I actually did. The last few weeks have been almost entirely focused on moving the actual game forward and turning Harrowfen into somethi…
The Demo Is Almost DoneLast update I said we were getting close. This time I actually mean it.The past few weeks have been less about adding brand new systems and more about going back through the demo and making everything feel cleaner, smoother, and more com…
The World Feels a Little More AliveWell, this ended up being a bigger update than I initially anticipated. In the last devlog, I said the next major goal was making the world feel more alive and filling it with more things to actually discover. That has been t…
Another development update from the depths of my basement (which still doesn't exist).This month ended up becoming less of a content update and more of a complete overhaul of the systems that hold the game together.What started as a few planned improvements qu…
Another development update from the depths of my basement (I actually don't have a basement).This month was less about adding giant new systems and more about giving the game its own identity, particularly around the art assets. One of the biggest additions ha…
Another quick development update before I vanish back into debugging for another week.Big focus lately has been combat, followed by map building, followed by lore.I added a new Poise system along with weapon-specific impact mechanics because I realized I didn’…
Nine months ago this game didn’t exist in any form, except for in my head. Not in RPG Maker, or on paper and definitely not in some massive design document made by a guy who actually knew what he was doing. It was just an idea stuck in my head while I was at w…