
Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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87% positive of 4,260 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Colony Ship is a turn-based, party-based role-playing game set aboard a generation ship launched to Proxima Centauri. The game features a detailed skill-based character system, multiple ways to handle quests, choices & consequences, and branching dialogue trees.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 87% on 2026-11-01 → 87% today (4,260 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Branch containing recent translations for testing.
Public testing branch
It’s been 14 months since we've started working on the next project. The main difference between then and now is the clarity (and a growing pile of different assets). We started with a vague idea – a game inspired by Battle Brothers, the way AoD was inspired b…
- Optimized performance inside Hydro Green camp. - Improved PC walking animation. - Party members now walk when the PC is walking. - Improved several dialogue cameras. - Fixed typos.
It’s been a year since release, so let’s roll out an anniversary update and celebrate: Improved visuals in the Habitat, Factory, Maintenance, Heart, and Shuttle Bay More exploration and interactions New and expanded dialogues New music tracks and portraits New…
- Improved visuals in Habitat residential areas, added more interactions. - Faction slides images improvements. - Blue hair is clearly blue. - Increased resistances of enemies in the faction rooftop defense fight. - Tweaked Mathias and Garret equipment and lev…
- Improved walking civilians animation when turning around, and added more variety. - Fixed not being able to report to Carlos on CH3 that you killed Morgan. - Fixed potential issue with Warring Kingdom quest door not properly closing if player is right next t…
- Fixed not being able to ask the mutant trader about the rifle after the first dialogue. - Fixed civilians walking in place when loading a save on the same map in the middle of combat. - Fixed Hargrave having two energy SMGs. - Fixed some lockpick checks in h…
The world is dying. Humanity has been wiped out twice, but like cockroaches, men keep coming back, weaker each time. Three city-states and five fledgling towns are all that remain. The primordial races that came long before men still dwell in the darkest corne…
Welcome to Heralds' monster compendium. We now have 17 critters out of 30 planned, so today we’ll show you 5 creepy crawlies and share 3 uplifting tales of perseverance and hope. Hookworms A common cave worm that preys on oversized insects, from centipedes to …
Colony Ship: We’re happy to report that the community localization for Simplified Chinese, German, Russian, Italian, and Czech is now complete. We’re very grateful to the players who helped us bring the game to much wider audiences. For now the new build is si…
We’re 10 months into the new project. The game starts taking shape and now we can share early screenshots with you. At this stage, they are proof of concept at best, rough and unpolished, but we’ve always built our games in the open, with our community, and we…
Vagrus: The Riven Realms is an award-winning, turn-based, open-world dark fantasy strategy-RPG set in a deeply immersive world shaped by over two decades of tabletop roleplaying. Developed by Lost Pilgrims, a team who built their own setting – the Riven Realms…
Click here to read Part I.It's been 6 months since we started working on the next project. We'll have to reevaluate the situation by the end of the year, but right now the future looks a little bit brighter. Here's a short update:Setting - good progress, evolv…
Before switching to the new project, we went over Colony Ship one last time to see what else we can improve and add: Improved visuals in the Pit, Hydroponics, and Mission Control Minor visual pass across the board Arena crowd during matches Animated Hydroponic…
As you probably know, our next project will not be a full-scale RPG (like Age of Decadence and Colony Ship). If it's the first time you're reading about it, here's why: Colony Ship sold well (for an obscure indie RPG), but not enough to pay for a more ambitiou…
If you’ve enjoyed our game and the countless hours we've poured into making it better, we’d be honored if you’d consider nominating us for the Labor of Love category. This game has been a true passion project—seven years in development and a year of post-relea…
Welcome to the 4th (and the biggest) 'ask and you shall receive' content update since release. Some of you wanted to go out with a bang, so we added a 'war hero' ending and a tough-as-nails (and completely optional) fight to go with it. Tell your faction leade…
It’s been six months since Colony Ship was released and three years since we launched on Early Access. It wasn’t an easy journey and we’re grateful for the overwhelming support and encouragement we’ve received at every step of the way. We’ll continue improving…
Colony Ship wouldn’t be here without all of you who supported us in Early Access. It’s a huge help to indie devs, and a unique opportunity to shape a game and see it evolve. Cyber Knights: Flashpoint is a squad tactics heist RPG by the Trese Brothers that star…