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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone!Quite a lot has happened under the hood since the last update, so I wanted to give you a proper recap.Most of the recent work went into the DSP, basically everything that generates and processes the sound. Instruments, filters, effects, timings an…
Hi, everyone! I've just uploaded new public beta to the Itch.io. While the story content is still a placeholder, there was a major update to the DAW and visual part of the game. I noticed some shortcomings, but decided to push this version to Itch Instead of d…
Hey! I have a short but important update.The visuals and audio quality have been upgraded and optimised, so I had a chance to test the DAWG in real time and I managed to record a quick testing session. Goal with visualisation was to get the premium analog look…
Hey!hope you are enjoying the hot summer so far. I am back from a quick break to refill the energy a bit.Since the last post I continued with the visual work, but this time it went deeper into the core visuals and also the sound engine. The goal was not only t…
Hey everyone! I’ve been busy polishing DAWG, but also took a little time to actually make some music with it!Here’s a short loop of what you can create: Making music feel better This update focuses on how DAWG feels while you’re creating: generating patterns, …
Hello Everyone!After 10 months of development I've decide to release the latest public beta build for free on Itch.https://dawg-tools.itch.io/dawg-digital-audio-workstation-gameIt is now much closer to my original goal: a real music making system with a game b…
From Placeholders to Pixel Art - Building DAWG’s Bedroom Studio I’ve got an exciting update, and this one is all about pixel art.I finally decided to tackle the delayed art pass... replacing the placeholder graphics and bringing the visual side of the game up …
Hey everyone!For this update, we have quite a few interesting developments in DAWG. After the latest addition of shaders and visuals, I noticed decreased performance on mobile devices, so the goal was to restore the performance and improve it even further.The …
Hey!Since my last post I have been working on visuals, mainly the look and feel of the "drum machine" pads. Previous look has not changed at all since I started the development, so beside the OKlab color implementation there was no texturing or shaders used at…
Not tested by Valve yet. Results from Valve's own testing.
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