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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We are proud to announce our first pass on FANDOM! Fandom is a global leaderboard, where your rank is determined by the number of "fans" you have. Fans are earned by playing matches. The better you perform, the more fans you get! Have a large fandom has some m…
Last night we released another patch, which provided some substantial performance improvements and other bug fixes! At this point, we're just making up silly titles for these more bug-fix-oriented patches, haha. Gameplay: When a team loses an arena on a campai…
Today we've released an update fixing and tweaking numerous items reported by our beta players:Potential fix for campaign progress not saving on rare occasions! Auto-block highlights now show an icon, instead of tinting the weapon blue. (May also alleviate a p…
Today, we fixed a myriad of small issues that our beta testers have encountered the last two weeks. Explosion trait results were ignoring their range! Yikes! New accounts now fetch their Steam names, instead of relying on a second login. Weapons with elemental…
Much to our dismay, we must delay Forging Glory's early access release. :-( We have painfully discovered that the game is not living up to the standards we seek. It has heart and soul, but lacks the appeal necessary to risk putting onto the market at this time…
Thanks to diligent feedback from new beta players, and suggestions from our veterans, we have released a big update improving everyone's experience, no matter where they are in the progression! https://i.imgur.com/YBmNJUd.gif New Player Experience About a mont…
(Published April 29, 2020) After over a month of effort, and diligent feedback from our players, we have a very exciting update, Progression 2.0 AND Aesthetics! The unlocks system now provides what the game needed most: direction. Although tutorials, quests, a…
What Happened? We've been working on Forging Glory, what is effectively a looter shooter, except with physics-based swords, for over 4 years. It has been a project built upon blood, sweat, and sometimes tears, all with a hilariously tiny team! We've talked abo…