Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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80% positive of 519 · Very Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-03 → 80% today (519 reviews)
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi Everyone With the release of the Steam frame and what appears to be a whole new interest in watching media on Steam I've be hammering away at a lot of updates. This includes lots of life improvements, new features, work on compatibility for file formats and…
Hi EveryoneWell I've been leading up to this update for a couple of months now. This is a major UI/backend update with Steam Frame, Steam Deck and SteamOS work to get them running the best on those systems. No official support yet but I'm working on it. Please…
Hi EveryoneSo I'm banging out a lot of updates at the moment for a few reasons. Firstly, if you're a Steam fan then you'll know about the Steam Frame. Well, I'm doing my best to support it, and in turn SteamOS. Because SteamOS and its compatibility layers (Pro…
Hi Everyone So I've been hard at work trying to improve the whole system. There have been two things I've wanted to do for a while now. As Whirligig contains a few different subtitle paths I wanted to try and make them match as best as possible and the second …
Hi EveryoneIt's been a while since the last default update, and I've spent that time working through a run of beta releases to get us here. This release has a lot of updates. I've rebuilt a lot of Whirligig's core, for stability and performance, added a free c…
Hi Everyone Well I've been working hard again on another release. As I've mentioned before, a lot of the features you'll see here were requested by others, including Jellyfin support and Gamut adjustment. I of course throw stuff in myself for things I'd like t…
Hi everyoneBefore I dump a load of information on you, I want to get a couple of messages across. I've been working hard on improvements overall, and also on getting Whirligig working on the Steam Deck and Steam Frame. The Steam Deck work was to get ahead of t…
Hi everyoneWith the upcoming release of the Steam Frame I have been working on getting Whirligig working well on the Steam Deck, and thankfully I've been provided with a Steam Frame so I've also been getting it working with that.OverviewBoth the Steam Deck and…
Hi Everyone As people who are in the know, know, the Steam Frame is on its way with a lot of development into SteamOS. Well in anticipation I'm working on getting Whirligig compatible with SteamOS (through proton) and the first stage was to borrow a Steam Deck…
current beta is whirligig_v5.7942 Hi Everyone againThis is hopefully the last release before I push a full default release. I've added some major updates for network browsing, added some other requested features and fixed lots more bugs. Hopefully this will be…
Warning, it is best to update before opening Whirligig. VLC loads dll's and because I've updated the VLC plugin, if a previous version of Whirligig was running you might find that the VLC video path doesn't load properly until a restart. If you continue to hav…
Hi Everyone I've been working on a system to allow you to control Whirligig on multiple headsets from your PC or your phone (Android).The reason I've been doing this is that I had a request for being able to control multiple headsets in a museum environment. T…
Hi EveryoneWe're in the new year now. Lets see what 202 has in store. Hopefully good things but who knows.So this is the first beta release of the year. It's got some updates based on feedback, bug fixers and I've made a tutorial over the Multi Monitor feature…
Hi all, Here's the New Year’s update. I've continued to improve the Plex integration, which now allows for remote play with a Plex Pass / subscription, etc. Plex ImprovementsSo the Plex integration (I'm not affiliated with Plex in any way and I'm using their A…
Hi Everyone I've been working on a final release before Christmas working on updates, bug fixes and anything else that was half done and needed finishing.Well one of those things is the alternative languages. I always intended to release Whirligig in different…
\It’s been a while since the last default update, and I’ve been working hard releasing several betas to get us to this point. This is a massive update that changes the core of how Whirligig runs, alongside some highly requested features.I’ve been holding off o…
Hi everyoneIf you've been keeping up with my posts I'm working towards a large default update. This update has been a process of fixing and optimising as much as I could. The one I thought I'd tackle that week was the NETWORK BUTTON.I have been trying to get n…
Whirligig Update – Major Optimisation and Core Improvements Hi everyone, This is another big update! The main focus this time is on bug fixes, performance improvements, and core system optimisation. I’ve been working hard to polish Whirligig so I can move forw…
Hi all, I’m continuing to work on updates, and this beta release includes some major backend improvements. Whirligig has always used Unity’s built-in render engine, but it’s now been upgraded to the Universal Render Pipeline (URP). This was a major change unde…