Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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91% positive of 105 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Every block of this planet is real, including fluids! Dig it, flood it, process it. FluxWerks is a factory automation game on a fully destructible voxel world with physical fluid and heat simulation. Dig anywhere, automate everything, and survey a world that was supposed to be empty.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (105 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
FluxWerks v0.5.21 - 19-10-2026 New Features Settings Sync - Your settings, keybinds and language now follow you through Steam Cloud to a new computer or a fresh install. Graphics and display settings stay with each computer. Improvements Exit Save - Closing th…
Just to be clear, there are still no new languages officially supported. People who want to translate game to their language can do so by going to the Settings -> Language on main menu and create a new copy of the english translation file in PO format and make…
FluxWerks v0.5.19 - 06-10-2026 New Features Work Order Priority - Your nanobots now take the nearest work first. Switch Priority to List order at the top of the Work Orders panel (N key) to have them follow the list instead. Improvements Work Orders - A marked…
FluxWerks v0.5.18 - 02-10-2026 New Features Keep in Inventory - Set how many of each item to carry. You can have items automatically move between nearby storages and your inventory based on the rules you configure. Open it from the new Inventory settings butto…
The next update is live on the testing branch (for demo too) in case you want to try out the changes before it goes on to the default. I don't expect it to stay there long though as I might move it to default already on tomorrow if no major issues pop up, so i…
Thanks to everyone who has been giving feedback and reporting bugs. I've got a lot of reports and improvement suggestions via the in-game reporting tool, forum and Discord and just wanted to say that I do go through each of those and write down the ideas, feed…
It has already been a week since the last post, huh? This will be mostly a teaser and status update to let you guys know what is coming soon. In an earlier post I already mentioned the new hotbar, which allows making everything configurable, so you can fully c…
*knock* *knock* "Who's there?" "Pete with a stupid joke and a status update!" It has now been a full month since the Early Access launch. Wait, what? Only a month? Damn, it feels a lot longer though! Anyway, it's time for the third Werk in Progress, so let's g…
Hi everyone! Your favorite Pete here again. It's time for the second Werk in Progress. The next update, v0.5.20, is taking a bit longer than usual (heh, or a normal amount of time?), mostly because of the localization support, and will probably come out late n…
Hi everyone! I'm Pete (my real name is Petri). The game has been in Early Access for a week now, so here is the first Werk in Progress, a devlog about how things are going and what's coming next. I'm not sure yet whether these will be weekly reports or just co…
Финская инди-студия Metallibitti Oy выпустила в ранний доступ сервиса Steam свой дебютный проект FluxWerks. Игра представляет собой масштабный производственный симулятор с видом от третьего лица в полностью разрушаемом процедурном воксельном мире. Разработчик …
Feels like I should write something longer here, but I'll keep it short because my brain is drained empty and it is just too exciting to finally have the game out. What a great milestone to hit, but there is still a long way to go with more content to add and …
We hit 16,000 wishlists today! I was originally hoping to hit 10,000 (just because it is a nice round number) before the early access release and at times that seemed like a distant dream, but I've been surprised by the amount of interest on the game and blown…
A factory-building automation sim with a destructible world and simulated heat and fluids, FluxWerks sounds like it's going to stand out in the genre. Read the full article here: https://www.gamingonlinux.com/2026/09/with-a-fully-destructible-simulated-world-t…