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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
OverviewIt's been a very exciting two weeks! While we are working on more substantial preview rendering capability of Divooka, this patch focuses on quality-of-life improvements and brings HDR image processing support to Divooka.UpdatesHDR Image Processing:Ini…
OverviewThis update brings an initial set of image-based texturing nodes to Divooka for procedural image generation and heightmap terrain. Please keep in mind most nodes are still a work-in-progress and interface may change.ChangesQuick Heightmap Preview Windo…
OverviewThe main update in this iteration is procedural terrain coloring with filters (selections) and masks and foundational work on further texturing support.ChangesMenu UpdatesHelp > APIs: Show documentation of all nodes in current distribution. This is a w…
Update OverviewThis minor update completes terrain generation and editing-related workflows by introducing a curve-based shape editor, fractal breakup, and an initial simulation-based hydraulic erosion capability, which will continue to improve in future updat…
OverviewThis initial demo release includes features from the terrain generation and image editing toolboxes, with a focus on dataflow-based workflows.You can generate noise-based heightmap terrains, then mix, process, and edit heightmaps alongside pixel images…
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