Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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64% positive of 31 · Mixed · Live from Steam
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Soup: The Game is a micro-strategy experience in which you wage war against opposing microorganisms. It features minimalistic, intuitive controls and great depth of unit interaction.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 64% on 2026-11-01 → 64% today (31 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Harvesters ping off each other. When two collide they bounce, and now there's a sound for it. A swarm of them starts to sound almost musical when they cluster. Recall now has a visual effect. A gravity-lens distortion follows the recall — you can see units bei…
Hey soup lovers! Fresh update just dropped: Play with Bots — You can now play local matches against bot opponents right from the main menu. Pick your map, hit Play, and jump straight in — no internet required. Improved Online Matchmaking — When connecting to o…
Level design progressing. Building tutorial levels that introduce controls one at a time—right now working on hunter mode cycling between guard (orbit and intercept) and prowl (patrol territory, ambush intruders). The goal is levels where players learn by doin…
Crash on exit fixed, Escape button put to work
Main depot now matches the dev branch. If you were waiting for "stable"—this is it.Here's the honest truth: everything so far was a technical demo. Networking works. Physics works. Hunter AI can prowl and guard and hunt in packs. Harvesters gather and return. …
Switching the main Steam depot to the new build this week. The legacy version had show-stopper bugs on Windows. New one runs clean on Windows, Mac, Linux, and Steam Deck. If you've been on the beta branch, you're already playing it.Built a simplified "retro" s…
Mines are behaving properly now. They orbit the core, maintain spacing with neighbors, and break formation to snap at nearby threats before drifting back. Simple rules, emergent flocking.Still more to do on unit behaviors—hunters need to get smarter and torped…
Oh boy, they really don't have to be smart to be agents.New mine attack modes are in. Each mine runs simple rules: maintain orbit distance, match neighbors' speed, snap at anything hostile within range, return to formation.The result? Swirling flocks that look…
Hey everyone,Yes, we're still here. Yes, it's been years. You were right to call the project dead—it was.Here's what happened: we rebuilt the entire game from scratch. New engine, new netcode, new everything. The old codebase couldn't do what we needed for pro…
Hi folks! In the spirit of openness and transparency, as well as , , we decided to open our task tracker. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/18405392/af03accf8249be1ad821f77065128fca98375da8.png For now, it just contains coder…
Finally fixed 2 launch configurations with some help from Valve.
Hi folks, and thanks for all your feedback. As you clearly stated in most of the discussions, getting some nice interface with at least sound controls should become our priority. So be it. But hey, look what happened before you spoke your mind, when I was happ…
Hi folks, and thanks for all your feedback. As you clearly stated in most of the discussions, getting some nice interface with at least sound controls should become our priority. So be it. But hey, look what happened before you spoke your mind, when I was happ…