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Hello once again!Another week has flown by and we worked on bug fixing + finishing the vertical slice. We started with the purchasing system as well as buildings upgrades and also did some changes in the UI.Vertical sliceWe finished the vertical slice with oneโฆ
Welcome!We added movement animation and unit generator animations. The units and generators received particles effects. On the gameplay side we added two new mechanics, bunkers and replicators.Series: Previous | FirstBunkersBunkers are a new mechanic, that chaโฆ
Greetings!A lot happened since the last devlog. We added a feature to draw unit routes (not quite finished yet, but turned out to be a vital QoL addition). Furthermore we added a new indicator for edge throughput, units respect the beacon mechanic now and the โฆ
We wanted to check what the current limits of our setup are and how much room for unit movement we have:As the video shows, we can handle 100k units without frame rate hits or similar, with very low CPU usage (around ~1%).To be fair, the units are not doing muโฆ