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DevLog time! ːsteamhappyː Okay so... I've implemented a LOT of stuff since the last DevLog. Like, a lot a lot. Problem is I forgot what half of it even was ːsteamhappyː So once again I'll just talk about the newest one, which is also my favourite: the cleaning…
DevLog time ːsteamhappyː I was MIA for a while, but I’ve been working on a TON of new features. I won’t cover most of them because, yeah, I’m lazy, but today I finished the first iteration of the skateboarding system! For transportation, we already have trucks…
Welcome back to another Devlog! ːsteamhappyː Big one this time. I added multiplayer to Roller Coaster Park Simulator! You can now build and run your park together with friends, 1-8 players per park. There's no "builder" and "watcher" split - whoever joins can …
Welcome back to another DevLog! ːsteamhappyː Quick confession: I've been building way more than I've been posting about. So instead of catching up on everything, I'll just talk about the newest feature. I might do a future DevLog listing every feature so far, …
Welcome back, to another Devlog! ːsteamhappyː I've added an employee system to the park, so you no longer have to run every job by hand. The first three hires are ready: a Ticket Seller who works the park entrance and sells tickets to the queue, a Hot Dog Sell…
Welcome back, fellow coaster nerds! Its Devlog time! ːsteamhappyːI’ve implemented a cleaning system in the park, powered by the new Power Washer tool. Rides now gradually get dirty as guests use them, and dirty rides make visitors unhappy. Keeping your park cl…