Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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93% positive of 2,542 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Step into the role of a hands-on mayor and build your town from the ground up. Plan neighborhoods, automate logistics, and grow your community—all while juggling workers, infrastructure, and day-to-day chaos to create your dream town. Play solo for total control, or bring friends for co-op mayhem.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 93% on 2026-11-01 → 93% today (2,542 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Early Access Legacy Branch (Unsupported)
FEATURES Players can now set a 'cursor size' when painting terrain in build mode. Choose 1x1, 2x2 or 3x3 for quick terrain edits Added Garbird Slider to Options Menu. Players can now choose the level of Garbird activity present within their towns PHOTO MODE Ad…
BUGFIX Fix potential exceptions in animation system GAMEPLAY Increased forage attempts and spawn amounts for Fluff bushes.
BUGFIX Fix wildlife blinking out of existence for online clients Fix exception on load causing save file to not load LANGUAGES New languages Italian, Dutch, Indonesian, Russian, Polish and Turkish ONLINE Fix jerky movement over long online sessions OPTIMISATIO…
BUGFIX Fixed an issue where metal plate footpath was not showing up in sandbox. Fix exception on load causing save file to not load
BUGFIX Fixed jumpable objects not being jumpable when rotated Allow clients to perform vehicle trick-jumps in multiplayer DESIGN Added new Metal Plating footpath tile to Trader Bubblegums inventory. Added new Industrial Cog Barrier to Trader Bubblegums invento…
BUGFIX Repair saves for those who completed the secret Nightmare story but did not get a Nightmare by marking the vehicle as available to Import Fixed crash when players attempted to craft at the Hairdresser or Movie Theatre while tourists were queueing Fixed …
Hello Mayors! We're so excited to announce that we've welcomed...100,000+ new mayors...since our v1 launch! To celebrate this, we've put together a video highlighting some of the amazing towns we've seen from our community and we've got some new goodies that w…
It’s finally time—Go-Go Town! 1.0 is now available! This has been such an exciting journey for us, and whether you’ve played since the start of Early Access, or are just diving in town, we as a team (and TownCo.) are so glad you’re joining us on this journey! …
Hello Mayors! Wanted to do a little dive into a new mechanic that we're introducing with 1.0: Treasure Hunting! You'll be able to find bugs, gems, fossils, artifacts, and more all around your town (and hidden in the outer zones as well), and display them aroun…
Go-Go Town! is coming to 1.0 on JULY 16th! Check out our brand-new trailer here: In Go-Go Town!, you’re dumped unceremoniously into a run-down town and given the job of Mayor. Congrats! Now you’re in charge of making all the decisions, with the goal of making …
Hello Mayors! We're so excited to share that we'll be taking part in Wholesome Direct next month! We love the Wholesome events, because they do a great job of showcasing great games, and so we know we're in great company. Set your calendars for June 6th at 9am…
Hello Mayors! We’re still hard at work as we head towards our 1.0 release, but wanted to talk about a big feature that we’re pretty excited about: a new Tech Tree! As a head’s up, this isn’t live in the game yet, you’ll have to wait for 1.0, but we wanted to g…