Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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80% positive of 30 ยท Positive ยท Live from Steam
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Build a massive galactic empire and conquer many galaxies in this incremental game of space conquest. Manage resources, expand your reach, and grow your influence with a casual spin on a 4x theme.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 โ 80% today (30 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content (1 download)
Quick update today to fix an issue with clearing data through the settings menu. It was possible to clear your data mid-game which would still functionally work but could result in the current game not saving to the appropriate profile slot and other strange bโฆ
Lots of new players checked out the game over the Steam Summer Sale (thanks everyone for the support!). This is a quick update to address some of the small bugs found, and some other QoL improvements: - Fixed bug related to clearing building slots on a full boโฆ
Quick patch to address some low-frequency bugs that may affect gameplay. - Fixed: Unstable warhead can cause game board to be unresponsive if utilized in a fully conquered galaxy - Fixed: Choosing a game mode could potentially result in an undefined state, cauโฆ
There's a bug (possibly engine bug) that's causing a game UI / HUD issue for large map loads that might be taking longer on slower machines. I'm putting in a fix to try to work around what I'm seeing might be potentially an engine issue, but still doing some mโฆ
I've added some anonymous crash reporting and handling to help find some of the more obscure issues players have run into (it already caught one!). Bug Fixes: - Fixed issue with settings menu calling old unity systems that are no longer enabled
Apologies for the rapid updates today, trying to nail down a couple pesky crash bugs that are affecting a number of recent players. Updates today: - Fix issue with unknown or modified locales not loading correctly (thanks Unity) - Fix issue with steam overlay โฆ
Galactic Overthrow has now been updated to version 1.2. This update includes a few bug fixes and optimizations to the simulation, as well as laying the ground work for some future updates (more on that coming soon).New FactionA new 10th faction has been added โฆ
Hey everyone, Galactic Overthrow 1.1.4 is out now for the Steam Summer Sale. This patch includes a bunch of small fixes from user reports, better save file optimization and corruption prevention, better handling of simulation race conditions and...Pirate Swarmโฆ
Welcome back, it's Galactic Overthrow patch day! Along with that, a version bump to 1.1.There have been a lot of changes over the last few weeks while reacting to launch issues and feedback (thanks again for all of the reports!), and I'm bringing in a few new โฆ
Hey everyone, I'm currently testing out a change to how game modes work in the game. The "passive mode" setting is still going to be the default for new players, so there shouldn't be a change for anyone onboarding in the game. But if you've played already andโฆ
It's been a great release so far, tons of players jumping in, conquering galaxies and checking off achievements. Thanks to everyone who's grabbed the game so far, it's been a fun 24h. As always, thanks as well for your reviews and feedback. I read it all, and โฆ
I want to extend a huge thanks to everyone for their feedback and support through all of the playtesting phases. I'm so I'm excited for the release of Galactic Overthrow to finally be here and to share it with you. What started as a rough idea for a simplifiedโฆ
Hey Everyone, I wanted to take some time to outline a little of what I'm thinking will be in the final release of the game that isn't currently present in the demo itself (though some of this might make it into the demo in the next week).The question has come โฆ
Hey everyone, thanks for a great Steam Next Fest! Lots of players showed up to check out the game, chat with me and give feedback / suggestions, and even some wishlist growth! I've been wanting to try to solve the localization problem for a while.There are somโฆ
As Next Fest is wrapping up, I've made a few more changes to the demo as a result of some more great feedback from players. If you checked out the demo earlier, there's a good chance it's significantly different from what you saw before. Take a look at the chaโฆ