Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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33% positive of 3 · 3 user reviews · Live from Steam
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You take the role of a god influencing the lives of your followers in a medieval setting. Build villages, castles and defend them from raiders. Possess your followers to take direct control over their actions. Advance your civilization for better technologies, buildings, abilities, and equipment.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 33% on 2026-11-01 → 33% today (3 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- fixed the invisible units bug - reworked the ordering in the master combiner script to be more efficient - added crown, tainted crown and tiara to skinned meshes from static meshes - fog of war update error fixed
- fixed the invisible units bug - reworked the ordering in the master combiner script to be more efficient - added crown, tainted crown and tiara to skinned meshes from static meshes - fog of war update error fixed
0.18: A Major refactoring of past code has taken place to accommodate multiple enemy villages. I stopped keeping track of all the changes and bug fixes since they were pretty extensive. The onslaught menu has been reworked to allow for addition of these new AI…
0.18: A Major refactoring of past code has taken place to accommodate multiple enemy villages. I stopped keeping track of all the changes and bug fixes since they were pretty extensive. The onslaught menu has been reworked to allow for addition of these new AI…
0.17: - fixed looping build issue caused by buildings and inventories being too close together - don't remove first pathfinding spot if not close to unit - random direction if stuck for too long - invisible wall exit function added to start of pathfinding - zo…
0.17: - fixed looping build issue caused by buildings and inventories being too close together - don't remove first pathfinding spot if not close to unit - random direction if stuck for too long - invisible wall exit function added to start of pathfinding - zo…
I hope everyone enjoys it.
I hope everyone enjoys it.