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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Heya! The demo has been out for a bit longer than a month now, so an update was due. QuestsI've introduced questing into the game with the latest version. All quests are currently optional, but some are marked as main story line while others are entirely proce…
Demo was released 2 weeks ago, so it is time for a patch to include general improvements as well as some demo-specific items. A lot of this came straight from your bug reports and feedback, so keep them coming!Feedback is always welcome, if you want to poke ar…
Heya! This last couple of weeks I've been working on adding basic modding support to the game, general balancing from your feedback from the demo, improving how daily runs work, and making the game easier to read as I get Ad Iterum ready for release. What's in…
Heya! While the Demo is being played through Next Fest (let me know if you have any feedback!), I've been working on the rest of the game in the background. 0.6.2 comes with:New characters.Improved Daily Run mode.General balancing and polish. New characters ar…
Next Fest!Steam's NextFest starts today/tomorrow (depending on your timezone) and will run through Oct 19-26! This is a massive opportunity to give the game some extra visibility to new players, so if you have the chance to give the Demo a go during the initia…
Active vs Passive mutation skillsMutations are no longer passive, and all of them have both an active and a passive effect. The active effect can be triggered when you want, with a cooldown based on each as well as the instability level, the passive effect alw…
Build 0.5.0 is ready in the playtesting branch with new ways to shape your character and more trouble waiting in the depths.Crowded depthsI've added three additional bosses to the dungeon roster, which you will find randomly through the run. Boss rooms also ap…
Two builds landed since the last update, bringing new gear and dungeon mechanics alongside a fairly chunky round of interface polish.Shock, chemicals, and sabotageFive new electric and chemical weapons are now in, together with electric synergies. Automated tu…
Thanks everybody for playing the demo! This has been live only one week, but hundreds of you already played. Very much appreciated.Initial feedback and bug reports are being worked on, for now I only pushed a new patch to the demo that was deadlocking folks wi…
After eight months of development, Demo is OUT now! Collapsing floors, gas vents, toxic traps, alarms that call the whole floor down on you, and corpses that were rigged to explode. Fire spreads. Oil ignites. Deep water hides things... the dungeon wants you de…
Beta 0.3.6 brought a starting point for endgame, multiple mutations, cloud saves, and endings unlocked, now the full patch is deployed in dev-experimental:Luck is a real stat now:Luck used to be a background number, but not anymore. Not only sharpens your dodg…
Milestone reached: DemoThe demo content is locked, and will come out at the end of July (it was initially planned for this week, but life got in the way and that won't be possible), so I scheduled for the end of the month.I also made a new trailer to announce …
While the beta 3 play test was running, I kept working on the next milestone. Public demo is getting closer, so keep an eye open.Endings unlockedThe game had no ending! ... till now. Two of the game's endings are now actually reachable, if you've been wonderin…
Heya!Quick but sweet update this week: The native macOS version for Ad Iterum is playable. Currently supporting Apple Silicon.Want to give it a go? Play test is currently open in the main page:Feedback is always welcome! Come and join Discord in order to play …
Hi all!Beta 0.3.0 is ready. With this I am beginning a first round of beta play testing this weekend, from June, Friday 12 to Monday 15.Play testers will get access to an early, incomplete build of the game where they will be able to play and test out the curr…
The world keeps growingTwo more biomes have opened up, on top of the acid pools added a couple of weeks ago. The deeper you push, the stranger things get. Sharper weapons, nastier companySuperior weapons are now a thing you can find out there, and you will nee…
Beta 2 has been up for playtesting for a couple of weeks now and I've started to address the feedback, heading to Beta 3.The game also has been featured in GameEffect Showcase 2026!Quarantined Depths, and new Blood PactsA new boss is waiting for you, along wit…
Hi all!Beta 0.2.0 is ready. With this I am beginning a first round of beta play testing this weekend, from May, Friday 15 to Monday 18.Play testers will get access to an early, incomplete build of the game where they will be able to play and test out the curre…
Big week! I've added the Tier 1 dungeons with 3 new biomes. These are entirely different than the beginning of the game, or what I'd call Tier 0. New challenges, new gear, and more progress that unlocks the first half of the game towards 1.0 release.New dungeo…
First chunky update since Beta 1! Here's what's new:Heavy weapons finally feel heavyThis was bothering me for a while. Swinging a massive two-hander and having it just... tap a single tile felt wrong. Heavy weapons now attack in area and slam patterns. Wide sw…