Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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98% positive of 3,214 · Overwhelmingly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Path of Achra is a dark fantasy roguelike of the ancient earth, with a focus on streamlined controls and rapid hero customization. A "broken build sandbox." Fight through the deadly lands of Achra to reach the horrors of the Obelisk, and discover what lies beyond...
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 98% on 2026-11-01 → 98% today (3,214 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
apologies to anyone who experienced gaining thousands of glory etc
thank you to everyone who reported it, haha
realized people really like the "cashout" gameplay of anroth so softened the power-point penalty
customary rebalancing of recent things, boosted master repulsion as well Tethic monks depowered somewhat Master Freeze now applies a lot less self-freeze on stand still and no longer increases all freeze applied (forgot to do this) Master Repulsion now applies…
Thanks for all the good vibes, feeling the love, hope to give it back some more Mostly just a bunch of typos / bugfixes / attempted bugfixes here, thank you to all the new people who found stuff and sent in reports Apophis self-damage raised to 7% and now corr…
alright if this didn't break anything then next update will be may 7th, version 1.0, thank you everyone for helping with this the data for victory markers is now saved independently from the maqbara -- it'll be updated if you enter the character select screen,…
Took a quick break from Lands to add a little celebratory update today in thanks for the huge influx of players this past week due to the sseth video. It's bigger than launch month already. Can't say thank you enough Added Struggler prestige class, gain extra …
Between moments of illness, wanted to push out at least some work for the path here, some fixes / light changes, of the thousand little tweaks I'd love to make, haha Stormbringer now correctly applies Charge when dealing lightning damage Agni Helm now correctl…
This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge…
I am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to do). I've actually felt guilty since every…
Wanted to make a post welcoming all the new players and to say more content is coming (examples above). The release went a lot better than I expected and I've taken the opportunity to begin to recharge my energies In general, even though it's been deemed "vers…
Bite-size arena battle roguelike and self-professed "broken build sandbox" Path of Achra has hit its 1.0 release. Developer Ulfsire's game is now finished, for whatever that means in a modern game. "I'm pretty much excrutiatingly grateful to you all …
At long last, the first "official" version of PoA. This has been a very new experience for me, not just the computer stuff -- I've never worked on and thought about a single project for 2+ years like this. I have a lot of appreciation for you all who helped me…
Works, but may need extra effort. Results from Valve's own testing.