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Welcome back, everyone. I’m Gary, co-founder of FLYOS and Game Director of Eternal Whispers.For this second dev diary, I’d like to discuss what quite literally brings the game to life: animation.How do we create believable human movement within a highly styliz…
“Look who’s awake and finally moving around… You went through half my blood bag reserves in a week.”She swivels on her chair to get a good look at you,“I’m Sam, by the way.” Sam is a Thin-Blood, and in the eyes of most Kindred, that makes her little more than …
If you’re here, you’ve probably watched the game announcement trailer when it dropped on June 7th, 2026 – two whole months ago now.Whether you’re normal and watched it once OR a complete Eternal Whispers-head already and have watched it too many times to count…
Thank you for joining us and asking your biting questions, Kindred.We have compiled the answers from Gary and Thomas for you to read… Leaning Into GameplayFailing forward is a key part of the Eternal Whispers experience: Some events will naturally keep moving …
Your experience in Eternal Whispers starts with creating your very own Gabe. Who is Gabe? They are our protagonist, the leading character in Eternal Whispers, who you’ll be sticking with throughout the story.Despite not outrightly having a fully customisable c…
Thanks for returning,In our final part of this Dev Diary, we explore important spaces for the narrative, along with the development of UI elements. Our inspirations are important, but a key part of our goal is to be distinct in what Eternal Whispers will be fo…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.