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Hello!Since our last update, we ran Vampirium: 1997's very first playtest, received some incredibly useful feedback and suggestions, and have been steadily working our way through 140 tickets to improve the game.Before we get into what those improvements are, …
Coming in a few days late, for this July dev update video, I wanted to show some more combat-centric play.Watch Dev Walkthrough #2Vampirium: 1997 is about massive possibility spaces, so I hope this shows a little of how the game expands beyond stealth. Let us …
To kick things off, here’s an update on the game’s status from May. In it, I play a run through of The Manor, one of the first locations you visit in the game.Watch the Developer Gameplay UpdateWe’ll be sharing videos like this throughout development, showcasi…
When you start to think about verbs in games, you start to realise how few of them are really at your disposal in most releases. There's only so many features a game can have after all, particularly a 3D one. But for Mike Bithell and his next game Vampirium: 1…
Thank you for clicking your way to our page. We’re incredibly excited to be announcing the game, and to have you here from day one.If you haven’t already, please wishlist the game and follow it here so you see future updates from us. Much like the vampires of …
Vampirium: 1997 looks like nothing else. A minimalist story-rich immersive sim that's coming from Bithell Games. Read the full article here: https://www.gamingonlinux.com/2026/07/vampirium-1997-is-a-mysterious-looking-choice-filled-minimalist-immersive-sim/