Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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92% positive of 3,254 · Very Positive · Live from Steam
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Explore a hostile, living world: Uncover forgotten horrors, both man-made and supernatural, as you hunt for powerful weapons and exotic artifacts.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (3,254 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Public Test Branch
Legacy build for mod support.
Beta 0.4.11 New Features: -Added passive effects to new Cult weapons. -New 5.7 Rifle and variants. -New dungeons. -New artifacts. -New player cosmetics. -Several weapons can now be fitted with bayonets via the crafting bench. -New passive effects. -New secrets…
New Features: -Many weapons now have select fire modes activated by the X key. -If you have a flashlight equipped, you can now use it in your offhand when wielding one-handed weapons. -New Night vision scoped weapons. -Added Thermometer item that can be used t…
Bug Fixes: -Fixed several typos. -Fixed some outdated quest text. -Reinforcement guards in Broker's hideout will now always aggro on the player when they spawn.. -Fixed broken Hunter's Jacket model.
New Features: -The settings menu now has buttons that open the folders for custom media. -Added option to disable new item highlighting. -Hovering over a gun in the inventory now highlights ammo of the same caliber and vice versa. Changes: -Decreased sickness …
New Features: -Full economy re-balance. Vendors will now have more dynamic stocks of weapons and armor to sell that scales with progression. -Full loot re-balance and overhaul. Progression should now be slower paced and more spread out. -New Dungeons. -A few n…
New Features: -New Dynamic NPC spawn system: -NPC squads will now spawn from origin points in the over world and travel in real time between levels toward objectives or on patrols. -NPC squads and roaming monsters will save their location and status persistent…
You must opt in to the Public Test Branch to access this build! Beta 0.4.5The 0.4.X update has been slower to release than planned. This is a large update and lately a lot of life stuff has been going on, including me moving to a new home last month. In the me…
Why am I removing the Demo? There are two main reasons, both pertaining to copyright issues: A) The Red Cross logo is still visible in some textures. This opens me up to potential legal trouble.B) Some of the radio music was mistakenly labeled as Public Domain…
As games like Stalker 2 and Far Cry 6 prove, the FPS and an open world can be a match made in heaven. You may lose out on tightly-designed, bespoke encounters, but you can gain a tense unpredictability, the sense of systems converging on each other to horrifyi…
Beta 0.1.0 Early AccessNOTICE: Save files are not transferable between the Demo and the Early Access build! (They would just break anyway, sorry.)New Features:-New character creator!-New overworld maps!-Several new dungeons.-New contracts.-Many new weapons.-Ne…
Project Silverfish goes into Early Access at the end of this month! Here's a break-down of all the major changes and new features Demo players will see! Beta 0.1, Early Access Release: New Features: -New character creator!-New overworld maps!-Several new dunge…