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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A closer look at city administration, health services, military defenses, enemy raiders and the details that bring storage buildings to life. https://clan.akamai.steamstatic.com/images/45866859/d05f3e93cb04a3df8282c5f90f7285292bcaabd0.png Hello builders, A gro…
Hello builders, July has been a big month for Tutankhamun: Builders of the Eternal. We have been pushing several major systems forward, and the game is starting to feel much closer to the version we want players to experience in the upcoming demo. Intro Movie …
Hello everyone,In the March update, I showed the military production chain and the building roles behind it. May was about moving beyond that planning layer and making the first military units behave like something you can actually command on the map.This is s…
Behind the scenes at TreeByte SoftwareLately at TreeByte Software we’ve been discussing how to best use our indie resources to build the beautiful world of Tutankhamun: Builders of the Eternal. We want each detail to evoke grandeur, beauty, and nostalgia for w…
As the city grows, more buildings belong to larger production chains, so I want each one to communicate its purpose more clearly. This update covers the mine and military production line in more detail, from extraction to recruitment. This update will be scree…
Builders, hello. February marked the first official inception phase of the Military System, and I want to share what I explored, what I validated, and what comes next. This month was not about shipping the full feature. It was about building the foundation cor…
Hi everyone!This month is a big milestone: the food chain is completed. That means gathering, storage, and distribution are now connected end to end, and I’m actively testing how the full loop behaves in real gameplay. Below is a detailed look at what’s new an…
This is the first in a series of monthly development updates where I’ll be sharing progress, visuals, and ongoing work to give you a clearer look at how the game is evolving over time.Over the past weeks, the grass visuals have gone through a major overhaul, s…
Not tested by Valve yet. Results from Valve's own testing.
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