Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 3 · 3 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (3 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fix some of the combat map loading problems. Should address the "black" screen problem with some encounters.
* help with targeting in combat (finds nearest monster if last not found)* adjust monster attack difficultly slightly (don't want to break anything changing too much yet)* fix Cloak, Ring, Armband achievements* double the crystals found when blue crystals pick…
Inventories are now consolidated into oneEquip Items tab - used to equip special items like rings and cloaksMagic Compass - points towards the near magic item, chest, or special locationAdded help text for compassHP and SP turn magenta when low on Hero PanelRe…
Refactored to support more than 255 spritesAdded new monsters and spritesFixed Greater Heal amountsSome monsters can poisonKeys and Magic keys can be "used" from Use Item actionFixed disarm trap from going off all the timeAdded new monsters to Look and Identif…
added some protections to Team datafixed a bug where if you die while ambushed at a campsite would not clear the resting flagplanes don't use LOS when drawing the mapminor text corrections to the help screen textfix unequipping off hand items deleting the item…
* hitting space for skipping combat turn is now cancel button (escape for keyboard)* using an item in combat uses the hero's turn in combat* opening a chest in combat uses the hero's turn in combat* casting a healing spell uses the hero's turn in combat* fix I…
fix buy keys/torchesrestore previous selection when exiting popupsfix spawn vehicle logic being inverted for tile checks (auto corrected on load)more combat tuningheroes who are alive and did NOT get the killing blow get half XPtrade and equip popups will show…