Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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94% positive of 17 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
*Early Access* Landonia is an old-school, non-linear, open-world single-player MMO style cRPG that includes parties upto 16 player characters, exploration, loot, factions, grinding, and class and quest-based progression. Choose between Continuous or Turn-based modes that can alternate at any time.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 94% on 2026-11-02 → 94% today (17 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows (1 download)
Changed: Windows (1 download)
Changed: Windows (1 download)
Changed: Windows (1 download)
Shift + movement keys no longer crash the game to desktop.
Gameplay/UI-Equipping/unequipping items now show more clearly how stats are improved or worsened.
Graphics/Sound-Audio Footsteps implement into the game, which change if character is in stealth mode-If on horseback, horse gallop sound implemented-All NPCs have attack animations nowGameplay-Your horse no longer attacks during combat while being ridden to pr…
Graphics/Sound-Trap animations added when triggered-Whirlwind (Warrior/Barbarian skill) sound more noticeableGameplay-Rogues in the party will now randomly steal from opponents. This will improve the amount of loot received when rogues are on the team.-Rogues …
Graphics/Sound-Voices added to boss monsters-Battle Music won’t play if the fight is trivial, to reduce music from changing too frequently, as well as battle music playing only when there’s a reasonable threat-Summoned Minions (Noble Skill) now have attack ani…
UI/QoL-UI HUD styles can now be toggled to reduce screen "clutter", depending on the player’s liking-Map borders and areas that looked ambiguous or couldn't be traveled on are now made much more clearly for the player to navigate with a visible 3d effect. This…
Graphics/Sound-Multi-hits with melee now play sounds multiple times to match the combatGameplay and QoL-default last target will be the next character’s default target in turn-based mode-fixed bug that resulted in continuously zig-zagging movements of the prio…
Thanks to whomever is playing the game and giving it a chance. I've made many changes with this update but haven't fully tested it so bugs may exist. I will continue to squash those if I encounter any. Any feedback appreciated as usual.Gameplay-Poison now has …
Bugs-Fixed bug that resulted in Friendly Fire on NPCs that player intended to talk toGameplay/QoL-"Southern Hills" area revamped, to appear more clear than prior with regards to navigation and overall aesthetics-Minor changes to "Kettorek Forest" area to help …
Tried to clean up and improve more UI/UX. Let me know if you run into bugs!
Graphics-Introduction story graphics had AI graphics 100% removed and replaced with a human artist renditionGameplay-Items can now be drag-dropped to the ground or drag-dropped onto a party member from Inventory Menu, and no longer requires middle-click-Party …
Graphics-Hired artist to replace AI introduction artwork (in progress)Gameplay3 options of combat available, all with separate perks--> Dual wielding no longer is penalized (in the past, Combat skill was halved when dual-wielding)--> 2-handed weapons damage in…
Gameplay-Continuous Combat moves 10% faster now to help improve pacing-Several combat spells have increased range and decreased mp cost to reduce wait time in combat-If an unholy character is wielding a holy weapon, more clarity regarding this penalty will be …
Improved UI to help with large party controls
UI/QoL-De-cluttered UI a bit more-Hotkeys now have numbers labeled-Side-Menu also shows hotkeys-Actions can now be placed on any hotkey-Fixed crashes that occurred when shift-moving (dash),-Fixed crashes that occured when adjusting battlelog size-Improved Tuto…
Fixes/Changes/Patches-Quest log included for Gormuth quest-Markzone works in Wolf Den-Increased the transparency radius more to ensure npcs behind objects like trees can be clicked upon-Removed pause/stutter if party actions are done out of combat -Fixed bug i…
Gameplay-Recruited NPCs will be at the Guild Hall for future game-starts, if not killed (they respawn however over time)-Southern Hills area improved with more things to do-Several new items and quests added QoL-“All party-attack” made easier by holding left l…
Gameplay/QoL-Guild Hall exists now, which has all your party members (joined or not) present. This serves as a homebase where max healing/recovery, level-up training, and tribute awards occur as player characters progress. There are multiple guild halls throug…
UI/QoL-Improvements to visual cues during battle (outlined NPCs, vibration when attacked, etc.)-Characters that can level up will have more visual cues to remind player to find a trainer.Gameplay-NPCs engulfed in flames (from mage fireball or cleric flamejet) …
QoL-When hovering over NPCs, they now outline in white and drawn to the foreground to help ease selecting.-Characters that cannot be seen are blurred.