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28% positive of 14 · Mostly Negative · Live from Steam
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Dark Storm: VR Missions is a single-player stealth/action game in which you take control of Amber Kingsley, a new security recruit at the Irving Apex Research Facility. Before beginning her work, Amber must first undergo VR training where her skills will be pushed to the limit.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 28% on 2026-11-03 → 28% today (14 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
https://cdn.discordapp.com/attachments/153230283292803072/343823755547639808/UE4Editor_2017_08_04_04_16_54_905.jpg Dev Video Log by our Lead Animator Stacey Now Weekly devs will be switching out and doing weekly Sunday updates to clue you guys in on our develo…
VR Updates: Awh yes the moment you've all been waiting for right? MORE VR NEWS. Here are some screenshots from some of the new levels we'll have a lot more dev news coming next week as we come closer to next months VR update. https://cdn.discordapp.com/attachm…
Poster/Promo Art Teaser!! I know i'll be putting one one my wall once its finalized! Anyone else? We're considering putting up a poster shop for all the tons of cool designs we have! Would anyone be interested in that sorta thing? Once they are polished up of …
There's a lot more coming and heres our roadmap left for the game so you can track progress. Our Goal is to finish up the VR completely before the end of the summer and add about a dozen more levels in all. We're currently at 0.3.5. Between Base Gunplay and Cu…
This weeks VR Missions update will be post poned to next week. The reason is not due to my last post about moving more focus on Ascension though for more clarification. A few bumps were discovered which need to be dealt with before we feel alright with releasi…
A Mixed year Over the past year we've had quite a few successes and failures! In this article I will attempt to catalog and go over these events and give some insight into 2018. I will break up and discuss in terms of each division and any progress we've also …
Due to our game being a royalty contract. (You get paid after the game is released based on how much time and work you put in), we often have people drop out randomly at random intervals as life demands. For this reason we are almost always looking for new peo…
VR Missions: Since the initial inception it has always been our goal to deliver a platform that would allow players to play offline in the abstract wacky training missions and online. Im glad to announce after the lead programmer finally getting over his sickn…
What makes a good game? That is a question with no direct right answer, and varies from person to person. Some will argue gameplay, while others will argue graphics, sound, or simply the environment, but when asked "What makes the foundation of a good game?" A…
Hello Everyone! It's been a good amount of time since I've sat down to write one of these. I'm sure people who have been somewhat keeping an eye on the development is wondering what's been going on with Fenrir Studios, and Dark Storm. There's alot to tell you!…
Hello again to another Letter from the Producer number. Gee, which is it now? Oh right, VI! I know it's been quite awhile since we've last had an update, especially after we said that we were going to keep bi weekly updates. I feel as though we owe everyone an…
In todays Art Issue, we'll be going over some of the most recently completed area's and pictures which were finalized just this weekend. http://i.imgur.com/PI1pvl3.png?1 So lets get started! Our Heavy Ivan is ready to go! First up is the Snow Fox. One of the v…
Art Issue #4 is coming to you a bit late, I apologize! The focus on this art issue is going to be a few things we've just finished with this last week. Our art team is busy hitting every corner of the last few things which need concept. The first thing which w…
Hello again! I hope your week has been as productive as our last month! I must apologize for the delay in this months Letter from the producer. Before I begin, I wish to remind everyone that we will be holding weekly twitch streams, which you can find on our s…
Welcome to the third edition of the Concept Art. This Issue will be focused on the vehicles you'll see in the game. While vehicles won't play a big part in the gameplay directly, that doesn't mean you won't see them around. Lets start this ride off with the Sn…
Hello again everyone, and welcome to Issue #2 of the Dark Storm Concept Art. Last week we introduced a few more eerie pictures. Some of you may have been thinking. "Well that's great, but where are the guns?! It wouldn't be a stealth action without an array of…
This week in Dark Storm Devblog we will be jumpstarting our previous posts and bringing them to you weekly. With the VR main hub done, we’ve put focus back on the Ascension. Which means in the coming months we’ll have much to show you. In the meantime, feast y…
Today starts off a new adventure in the world of Concept Art. Every Friday, we’ll show new concept of the levels in the main game of Dark Storm Ascension. As is in the proper way to build anything, you always start at the bottom most level. So today lets delve…
We have a little bit of news about our main game Dark Storm: Ascension. With the main hub, and beginning sections of our VR mostly done we will be focusing most of our attention back onto Dark Storm: Ascension. There will still be updates and for the VR missio…
Hello everyone! I apologize for the delay of letter from the Producer IV. Problems with my computer held me back in being able to get it sent out. However, here it is! While this installment will be shorter than usual, it's certainly one of the most important!…