Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
1.0.12Improvements and edits to French dialogue + a few minor tweaks to English as well.Final Boss now proceeds to next phase if no hits occur for a while.Minor fix for certain promo dialogue1.0.13Fixed a serious issue where player would be locked facing one a…
1.0.10Fixed a specific piece of library text.1.0.11Some dialogue typo fixes.Improved the player's facing behavior when rubbing up against a wall, especially when using a gamepad.Added a small additional save point in Iris Forest.
1.0.8Fixed a potential GPU memory leak related to combat target previews.1.0.9Minor enemy AI fix.Another slight balance tweak for final boss.Fixed an issue where auto-advancing dialogue would not show up in the log.UI code stability tweak to mitigate a crash p…
1.0.6Fixed a crash that occurred when dying more than once.Fixed an issue where you could not enter the same player name(s) between runs.1.0.7Removed an warning that was spamming the debug logs.Further balance changes to final boss to prevent unintentional sof…
1.0.4Fixed a cutscene in Pro's house triggering incorrectly after being defeated in combat.Slightly increased selectable radius of actions select buttons.1.0.5Fixed an issue where the first game over message would always play even on subsequent game overs.Play…
Shortened some action descriptions that struggle to fit on screen.Enemies will no longer wait until the last possible moment to interrupt attacks targeting them.Fixed issue where full aim range (rather than just the aiming bounds) would show up when targeting …
Hey hey everyone! Another month (ish), another Diorama Break update! The main highlights are:A new update with improved performance and Linux/SteamOS support!We're hiring!You can read the full news post here.1.4.0 ChangelogMigrated backend to SDL3 and overhaul…
Open Source Demo!That’s right! As part of our first Kickstarter stretch goal, we promised to open-source the demo for everyone, and it's now out! Read all about it here.ChangelogAs part of this release, I took the time to clean up and rework a lot of backend s…
Now's your last chance to get special kickstarter rewards and pricing; we've got a whole bunch of stretch goals left, so help us get there!See the full campaign here: https://www.kickstarter.com/projects/massimog/diorama-breakRemaining Stretch Goals
Thank you all! I can't wait to show you what we have in store for this game!The campaign isn't over yet though, and we've just revealed some new stretch goals!! Read all about it here: https://www.kickstarter.com/projects/massimog/diorama-break/posts/4694962
1.1.1:Fixed a minor UI depth-sorting issue during timestop transition.Tweaked some tutorial dialogue.1.2.0:Significant improvements to Combat UI/UX:Action target previews are now slightly differently colored when previewing a startup step, and will show a fain…
1.0.15Removed a stray root that you could get stuck in from a combat arena in Iris Forest1.1.0Fixed an issue with fonts missing a french character.Fixed a minor issue with dialogue flow in the demo's epilogue.Several dialogue typos fixed.Fixed an issue where t…
Announcing the addition of new "designer" reward tiers to our Kickstarter campaign!! More opportunities to get your ideas included in Diorama Break!Read all about it here: https://www.kickstarter.com/projects/massimog/diorama-break/posts/4684466
I've uploaded a new devlog to the blog discussing how Diorama Break's dialogue system was made, check it out here!If you'd like to vote on the next devlog's topic, you can do so on our kickstarter page!
Click here to check it out!Let's all work together to make this project a big success!Can't back, but want to help the project anyway?Wishlist, follow, and leave a review on the demo's steam page!Share the trailer with your friends!Subscribe to our mailing lis…
Download it here!https://dioramabreak.bandcamp.com/album/diorama-break-demo-ost-first-breakWe'll also be uploading it to Youtube over the next week and a half in anticipation of the Kickstarter! Check out the first track here:Thanks again to dante (https://sou…
The full, finished, still-entirely-too-full-of-compromises Diorama Break demo is here!And in case you didn't notice, there's also a shiny new trailer up on the store page!A huge thank you to everyone who played and left feedback on the beta! Many of the improv…
While the full game is still in early development, over the past 14+ months we've been working hard on a demo of the game's first chapter. We're happy to announce that this demo is now available in OPEN BETA on Itch.io: https://massimog.itch.io/dioramabreakWhi…
I'm back home after presenting Diorama Break at PAX West; the show was a big success, launching us from complete unknowns to almost 1000 wishlists on Steam! To celebrate our new followers, I thought I’d write up a quick retrospective while the trip is still fr…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.