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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
🚀 CIVIREVIVAL Development Progress UpdateHello, Leaders! 👋First, we would like to address the question everyone cares about most — CIVIREVIVAL is still actively in development. We have not abandoned the project. 🚀Since the release of our first Demo, we have…
Hello Leaders,Since the public release of the CIVIREVIVAL Demo, we have received a great deal of valuable feedback from players. Thank you for your trust and continued support.We have also identified several issues that affected the gameplay experience. In res…
Leaders,Thank you for your continued support and valuable feedback since the demo release. Based on your reports, we have implemented several important fixes to improve gameplay stability and clarity.Update Details1. Bug Fixes · Fixed an issue where players co…
To Our Players, and to Those of Us Still Here | Steam Next Fest AnnouncementHello everyone,We are the development team behind Civilization Reborn.Steam Next Fest is here, and our Next Fest Demo is finally available for you to play. It may not be what we origin…
Leaders,Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helping us refine and improve the game.After car…
The public Demo of CIVIREVIVAL has been available for some time. This update summarizes key player feedback, highlights completed fixes, and shares our short- and long-term development plans.🔧 CompletedFixed all known progression-blocking bugs in the DemoImpr…
Dear leaders,After the release of our trial version, we received a lot of positive and enthusiastic feedback. We would like to express our gratitude once again for your trust and attention to us! We also received feedback that affected your gaming experience. …
Leaders,Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helping us refine and improve the game.After car…
Leaders,Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helping us refine and improve the game.After car…
Leaders,Over the past months, CIVIREVIVAL has completed two rounds of invitation-only testing. We have received a large amount of thoughtful and detailed feedback from our community, which has been invaluable in helping us refine and improve the game.After car…
In any 4X game, exploration is where everything begins. A player’s first understanding of the universe — their expectations, and even their long-term strategic direction — is shaped by those earliest moments of discovery.However, after several testing rounds, …
Hello everyone, and welcome back to another devlog for CIVIREVIVAL.From the very beginning, we’ve had one clear goal:CIVIREVIVAL is not a “4X game with a few RPG stats on top.” We want to truly merge grand 4X strategy with meaningful RPG character gameplay int…
Commanders,We are excited to announce that CIVIREVIVAL, our space opera 4X strategy game with RPG-driven storytelling, is officially launching its Second Closed Beta Test.This test focuses on further refining the deep integration of 4X strategic gameplay × nar…
Hi everyone! It’s time for another development update on CIVIREVIVAL.During our recent playtests and in the comments, one piece of feedback kept coming up:“The UI feels a bit uncomfortable… kind of plastic.”That hit us hard. Because in a 4X strategy game, UI i…
Hello, Leaders.In the last few dev logs, we’ve been focusing heavily on combat — from artillery exchanges to ship design, there’s been no shortage of explosive moments. But for anyone who has spent serious time with 4X games, one truth is hard to ignore: Fleet…
Hello, Captains.Over the past weeks, most of our development effort has gone into iterating on the combat system. After several major revisions, the feedback has been very encouraging — combat now feels more powerful, more impactful, and simply more satisfying…
Hello everyone!In our previous development log, we focused on ship movement mechanics and the overwhelming visual scale of massive fleet engagements.However, once we took a step back, we realized that for a strategy game, visual spectacle alone is never enough…
Hello everyone!In our last dev log, we briefly mentioned that the combat gameplay was undergoing a major overhaul. Since then, the dev team has been in full "lockdown mode," grinding away at the core combat system. Finally, the new combat framework is up and r…
The sight of Cooper piloting his ship through the spherical wormhole near Saturn never fails to send shivers down our spines, no matter how many times we've seen it.In a universe measured in light-years, wormholes are often treated in sci-fi as a near-"cheat c…
Dear Starfarers,The inaugural invitation test for CIVIREVIVAL officially live! This is a sci-fi indie game that deeply blends RPG and 4X strategy, focusing on its core "4XR" gameplay. We eagerly await your feedback to help us polish the experience.Test Highlig…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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