Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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73% positive of 60 · Mostly Positive · Live from Steam
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Swords and Crossbones: An Epic Pirate Story is a high seas swashbuckling adventure! Explore the oceans, battle brigands, defend the helpless, find the lost treasure of a forgotten people, build and maintain your very own pirate island, and more! All of this in a fully realized role playing adventure from Epic Devs.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 73% on 2026-11-01 → 73% today (60 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Greetings, we made some small changes last week, but forgot to add the change notes. Here they are: There was an error with one of the buildings, it never unlocked after the mission was successful. This issue is fixed - not only for new games - but also for al…
We added an extra window when leaving the game, it tells you that if you leave, the game will be saved automatically. Battle animations can be speed up now. This should speed up not only automated fights but also manual battles. You are free and welcome to giv…
Wednesday changes: Fixed a possible case of the game getting stuck by leaving some pirates on other islands. Lots of minor UI fixes to fit item names and other kinds of texts. Changed some sounds and the in-game background music a bit. Made the quest window be…
We did improve some things and fix some more, here is what actually changed for this weeks updates: Fixed the positions of two city halls, as they were overlapped by other buildings and could not be selected. Fixed some 'protect the chets' battles, that were p…
We did improve some things and fix some more, here is what actually changed for this weeks updates: Fixed the positions of two city halls, as they were overlapped by other buildings and could not be selected. Fixed some 'protect the chets' battles, that were p…
Fixed two achievements, that were impossible to unlock. Fixed an issue that made it possible to upgrade buildings, before they have been built. Minor UI fixes.
Greetings, we made some small changes last week, but forgot to add the change notes. Here they are: There was an error with one of the buildings, it never unlocked after the mission was successful. This issue is fixed - not only for new games - but also for al…
We added an extra window when leaving the game, it tells you that if you leave, the game will be saved automatically. Battle animations can be speed up now. This should speed up not only automated fights but also manual battles. You are free and welcome to giv…
Wednesday changes: Fixed a possible case of the game getting stuck by leaving some pirates on other islands. Lots of minor UI fixes to fit item names and other kinds of texts. Changed some sounds and the in-game background music a bit. Made the quest window be…
Fixed two achievements, that were impossible to unlock. Fixed an issue that made it possible to upgrade buildings, before they have been built. Minor UI fixes.
Another few changes and 2 languages added: Added Spanish and Russian translations. Fixed a couple of problems with the Tourism. Added a button for running away from the battle. Added experience, ability points and item rewards to the random sea battles.
Tourism finally works. The tourist ships should now start coming and going properly. Fixed a couple of 'getting stuck' situations, where sailing or sailing home is blocked. Fixed the Machete and Kitchen knife items missing from the Weaponsmith, and blocking cr…
From now on Swords & Crossbones will start in Full Screen Mode by default. We have also increased the size of the User Interface Elements (Boxes, Dialogues, Menues, Buttons). For the Full Screen Mode we ioncreased it by the factor 1.6 and for the Windowed Mode…