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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Zombie AI & Horde StabilityWhat’s NewThe entire enemy AI system is now stable and scalable.Fixed frozen zombies, walking-in-place bugs, and idle corpses standing upright.Zombies now chase properly, die facing the correct direction, and return to the pool clean…
ːsteamhappyː Hey everyone — it’s been a while since the last devlog (November), but behind the scenes Contagion Protocol has had a big stretch of progress. Over the past few months, I’ve been building the core “run loop” that ties everything together:Survive →…
New: Shambler AI MovementWe’ve overhauled enemy movement for our standard zombie units. They now shuffle, stumble, and truly shamble their way toward you — giving off that slow-creeping horror feel while still posing a real threat in numbers.This new "shamble-…
🧠 Smarter Zombies: Pathfinding Overhaul CompleteNo more zombies dumbly faceplanting into walls.New A* Grid System: Custom-built from scratch to handle huge zombie swarms without lag.Obstacle Padding Logic: Prevents enemies from hugging colliders. Looks better…
Hey survivors! 💀 Welcome to another scorching update from the pixelated apocalypse that is Contagion Protocol — our zombie-infested bullet-hell roguelite built with pure grit, heavy metal, and caffeine. This month, the horde mutated. Let’s break it down. 🧟♂…
🧟 Devlog #3 — Bombs, Freeze, and Tactical Mayhem Hey survivors! 🤘 Welcome back to another update on the development of Contagion Protocol — the pixel-art zombie-slaying bullet hell roguelike fueled by heavy metal and early-morning hustle. Let’s dive into the…
🧟 Devlog #2 — Weapons, Bugs, and Heavy Metal Hey survivors! 🤘 Welcome back to the second devlog for Contagion Protocol, the heavy-metal zombie-crushing roguelike. Development is still rolling full steam ahead (early mornings and late nights!), and here's wha…
🧟 Devlog #1 — From Duty to Development Hey everyone 👋 Welcome to the very first devlog for Contagion Protocol — a solo-developed, heavy-metal, zombie-crushing roguelike built in the cracks of real life. My name is Jakob or Para82 and I’m currently active-dut…