Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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96% positive of 10,318 · Overwhelmingly Positive · Live from Steam
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Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 96% on 2026-11-01 → 96% today (10,318 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Updated the project's unity version and re-built the game because of Unity Security Vulnerability.Alignment required to enter endgame floors is now 2 by default, down from 4. (Alignment is being removed in the next major update so might as well make this less …
Fixes Fixed that the effects of Bombardment Tome and Knife Summon Tome didn't actually work. Bombardment Tome can now be upgraded with Illegal Gun Parts and the Knife Summon Tome with Blacksmith Whetstone. Samurai's Dashing Strike skill now aborts when the pla…
Fixes Fixed that Ice Dragon, Arcane Golem, Jousting Champion and Scholar Mages would still be wearing Santa hats sometimes. Fixed that Chaos would be able to roll Santa's loadout. Fixed the outdated information provided when you got Cursed for the first time. …
Removed ad for the Tiny Rogues Death Plushie. Fixed a bug that could freeze the game when toggling the inventory while a popup text, e.g.: explaining Poison would be on screen. Sleeping at the tavern doesn't reset fishing at the aquarium anymore. Instead you c…
V1 Patch Notes Super Hero trait Super Friendly: Now grants +3 Companion Capacity, previously 4. Now also grants +100% Companion Damage. Esper trait Spontaneous Combustion: Description has been shortened to fit the box. Esper trait Mastering Randomness: Fixed t…
The main purpose of this patch was to finally disable the Christmas event. While doing that I got sidetracked and added a bunch of smaller features and fun additions. I hope this will help bridging the time until the next big update. (Which is being develo...
Hi,the entire Tiny Rogues dev team is super hard at work right now, and while I don't treat my team to the joys of time-crunching (yet), I myself have been hyper fixated, putting in more hours than usual, even on the weekends to be able to ship something playa…
Hello fellow Tiny Rogues It's not been long since the last dev blog but there is already a good opportunity to show you more. Since the last dev blog you are more in the clear about the update goal. So from here dev blogs can focus a bit more on "look at this …
Hello fellow Tiny Rogues,3 weeks ago I told you guys the next dev blog will be showcasing weapons! Well, it seems I was wrong. Because I have been thinking. And I think I cannot start showing off Weapons willy-nilly before I have given more information about w…
Hello fellow Tiny Rogues! Give me another two weeks or so for this month's blog post.I'm currently in the final stretch of (re-)implementing all of the weapons, and I'd rather wait until that's done so I can properly showcase everything in one bigger blog post…
Hello fellow Tiny Rogues,Not to get too parasocial, but I wanted to inform you that I survived my surgery (F in the chat for my gallbladder) and short stay in the hospital. I've already been home for like 9 days but took a bit of a recovery break from working …
Hello fellow Tiny Rogues!Unfortunately I don't have a cool dev blog for you this month.Good NewsWere have been working hard and progress is great. Last month I reported that we will be working on reimplementing the entire "player side" of the game now. All equ…
Hello fellow Tiny Rogues!It's me. I'm back—back again—with a short dev blog.April has been a fruitful month. As I alluded to in the last post, we have indeed transitioned into content production by now.In my mind, I split the workload of content production int…
Hello! In the last Tiny Rogues News post I promised another blog post at the end of March, and here we are... in March. (Time passes too quickly!) Once more, we made some great progress. Overall though, I must report that March was quite a bit slower than expe…
We are still hard at work every day.Most of December was spent on finalizing the scope for the update, making a huge 67 page long design document. Now that we are finally working with a concrete plan, the development velocity in January has been amazing. I als…
Hello fellow Tiny Rogues! Just to reassure everyone—the next big update is still in development, thanks for your patience!NewsI must contradict myself from the last FAQ. I am glad to announce that: by now Tiny Rogues now has been a 2-man operation for over 1 m…
What's planned for 2025? When is the Abyss update coming out? I want the first beta updates to come in 2 to 3 months from now. From there I want to spend 2 to 3 more months in the beta. (Heaven and Hell taught me this.) So we are looking at October or November…
It's finally here! Presenting... The Tiny Rogues: Death Plushie! I sincerely want to thank everybody that initially pledged for the plushie. I am so happy to have such an awesome community that made this possible! You all are genuinely nice and understanding. …
Hello fellow Tiny Rogues and welcome to 2025. I hope you had a cozy holiday season. TL;DR can be found at the bottom. The Tiny Rogues Death Plushie Quite a while ago I collected pledges for a Tiny Rogues Plushie. I partnered up with Makeship to design, produce…
Works great on Steam Deck. Results from Valve's own testing.