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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey, everyone!Just a quick update that makes the main menu camera image dynamic, to add a bit of flavour.I was working on this on the full version and i thought it made sense to bring the feature in the demo as well! (Even though the images aren't final yet)An…
Hi everyone! Just a quick update to fix the recent security vulnerability issue that may affect all Unity games built in the past few years. The volunteers already have their own problems... they don't need any more vulnerability issues.
Hey everyone,just fixed an issue in the demo that sometimes was causing the difficulty to reset to "Easy" : )
Hello, everyone!It's been a while! Sorry for the silence, but development slowed down a bit over the summer (both deliberately and not).But now i'm back full time!By the way, development on EMPTY SHELL 2 is, in fact, finished : )So, am i ready to release it?Ar…
Hello, everyone!How you doing?It's time for a new concise dev diary on EMPTY SHELL 2 : )tldr; I'm currently working on the achievements, which are the last major task remaining. A potentially final first version is already complete in English and Italian. It w…
Hey, everyone!How you doing? Yesterday was a big day for the development of EMPTY SHELL 2 : ) I can finally say that I've completed one of the last major tasks on the list: the final dynamic spawn of all the game's equipment!And I can say that's a big relief, …
Having grown up with the first generation of FPS games (Doom and the so called "Doom clones", as every FPS was called back then), I remember how amazed I was as a child when I first saw in Duke Nukem 3D shell casings being ejected from the pistol, or shotgun s…
Hello, everyone!How are you? I'd like to give you some updates on the development : ) tldr; I'm working on distributing and balancing (a lot of) equipment and (a lot of) enemies throughout the game, and later on I'd like to have some beta testers. So, I've fin…
Hey, everyone!Has been a while since the last dev diary, so i thought it was time for some updates and i'd like to let you know what i'm working on right now!First of all, i'm happy to share that all the new enemies and bosses are done : ) This is a huge relie…
Hey, everyone!Thanks for all the ideas you shared in the last post :)I've designed already a few weapons based on some of your suggestions...I hope you'll like wandering the facility armed with one of those!I've also turned one of the suggestions (that sort of…
Hey, everyone!I'm taking a break from creating locations to go back to working on weapons.I've already added quite a few new ones, but I'd love to know if there's anything in particular you'd like to see in EMPTY SHELL 2!Real world references or fictional ones…
Hi, everyone!I hope you’re enjoying the holidays : )I wanted to share a small update about something I added a few days ago.I've added a new set of animations for volunteers when using one-handed weapons (for example semi-auto pistols, revolvers, short SMG, et…
Hello, everyone!Even if the release is not quite around the corner yet, I'm happy to say that I'm roughly 75% done with the locations for EMPTY SHELL 2 : )Now, even once I reach 100% of this, there will still be other things left to do, but I'm trying to focus…
Hello, everyone! I just finished a task I'd been procrastinating on for way too long... mostly because I needed to gather the courage to tackle it, knowing I'd have to go through dozens and dozens of files all at once : ( But at least it's done now : ) I compl…
"For New Year’s Eve 1954, some of the scientists in the facility had planned a treasure hunt: they hid several Kokeshi dolls throughout the different areas of the Facility.No one ever had the chance to look for them.If only to hold on to a shred of sanity, I’v…
Hello, everyone!It's always a good time for horror games, but in October they feel even better : )I'm happy to announce that EMPTY SHELL 2 will be part of The Indie Horror Showcase 2025, an event entirely dedicated to horror indie games, packed with new titles…
Hello everyone!I thought it was time to share some news on the development of EMPTY SHELL 2 :)Over the past few months, I've been working a lot on the levels, and I'd say I'm roughly at 50% done with the environments. The interesting part is that, even in its …
Hey, everyone!I realize that some players prefer more action and don’t feel like messing around with terminals and command-based navigation. I didn’t want to just add a simple option entry, so, something I’ve been meaning to do for a while, I created a new vie…
According to Ainu folklore, Akkorokamui アッコãƒã‚«ãƒ イ is a giant monster with a tentacled form, said to dwell in Uchiura Bay on the island of Hokkaido.But what lurks beneath the pier of the island's old harbor is merely another of the abominations created by the Ent…
While most areas will be accessible via the rail transport system or by sea using a boat, some zones won't be directly connected to the hideout and will require passage through the Maintenance Tunnels to reach them.These tunnels will sometimes be lit by emerge…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.