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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
v1.1.0This update impliments a bunch of feedback I've gotten since the demo launch, e.g. replacing the text buttons with icons as suggested by Indie Game Clinic: The other major change is that I have switched from Godot's "Compatible" renderer to "Forward+". M…
This is a small patch that disables the game engine's default user input events. Now if you open and close the Research (or any other) interface, and then press spacebar, only the intended effect (whatever is set in the input map in the game options -- default…
Planet generationExploring the galaxy to find planets to colonize is more rewarding and intriguing. A new algorithm for generating the galaxy's planets and their production bonuses means that each galaxy's planets are more consistently varied and diverse.Ances…
Fixed raiders weren't spawning.https://justaddlava.com/vegachronicle/changelog
Fixed crash introduced in v0.14.2https://justaddlava.com/vegachronicle/changelog
I'm excited to announce that Vega Chronicle will launch in🌷🐣🌼 Spring 2027! 🌸🌱🐇Until then I'll be focused on balancing and polishing the game, and there will be at least one public beta playtest.
The full-game tier-3 technology Mind-control will unlock Psyships that can claim enemy units and add them to your fleet:
More resources, cheaper structures:Increased starting resource productionNew building system -- structures cost less, especially in the early gameHunger and happienss reworked:Planets have better food productionColony bases don't consume foodHunger prevents ne…
I'm thrilled to announce that the Vega Chronicle Demo will release September 7, 2026!
Combat is more transparent and predictable with a new ship information overlay.Other improvements:Tech tree structure reorganizedGain a mineral bonus if you have Xenolinguistics whenever you meet an alienFixed Trade pacts and Peace agreementsRaiders are more a…
v0.19.0 introduces two new planet perks: Psionic crystals and Mienral clouds. It also includes several quality-of-life improvements, UI tweaks, and bugfixes. Here is the full changelog: https://justaddlava.com/vegachronicle/changelog
Introducing Missile bases:static defensive structures to protect your civilization during the early game.Other improvements include:Combat salvage rewardsSimplified mechanics for Colony bases and Cryo-tunnelingMaps better show when multiple civilizations share…
Version 0.15 has major updates:Star systems have more planets and more of those planets are habitable.Ships cost less so you can build a bigger navy sooner.The alien species are smarter.And many other improvements. Here's the full changelog: https://justaddlav…
I added descriptions for each planet based on its type, features, and attributes.
I'm thrilled to announce that Vega Chronicle has a new website!Check it out at https://justaddlava.com/vegachronicle
Vega Chronicle does not include the output of any generative AI technology.The entire project, including graphicsmusicsound effectstextbox artcodescriptspromotional materialsare made by (a very small number of) humans without the use of generative AI.
The recent playtest gave so much helpful feedback and ideas! I've implemented almost all of it; here's what's been done so far that you can expect to see in version 12 in the next playtest:- Complete overhaul of alien civilization behavior- Completely new rand…
I'm excited to announce a complete overhaul of the combat system. Space combat is now turn-based and gives you much greater control over your fleets! I will start a public playtest soon to get feedback.
Do you like intense, challenging strategy? Or do you prefer a more relaxed game? I'm thrilled to announce that Vega Chronicle now has adjustable difficulty settings:Casual: Alien civilizations are friendly unless you attack first.Normal: Alien civilizations tr…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.