Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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48% positive of 29 · Mixed · Live from Steam
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Travel a hundred years into the future to command an advanced space fleet in full 3D turn-based tactical space combat through the greatest conflict humankind has ever known. Protect the Sky!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 48% on 2026-11-01 → 48% today (29 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Release 1.77 08.12.17 Independent turret targeting is now the default mode in combat Rebalanced lieutenant difficulty on later missions in USF Campaign Updated in-game instruction manual CP Rewards correctly accumulating during NAN Campaign Corrected handoff b…
Raised salvage amount given to player when ship is destroyed in combat Raised decommission amount given to player when ship is returned in SpaceDock Lowered chances of enemy gaining better upgrades in Lieutenant and Captain difficulties in Campaign Fixed outco…
Release 1.72 07.09.2017 CUMULATIVE UPDATE The NAN Campaign has arrived! See the war from the point of view of the USF's enemy through a new 50 mission campaign! Updated graphics Lighting model updated and improved Turrets can now operate in synchronized or ind…
Release 1.72 07.09.2017 CUMULATIVE UPDATE The NAN Campaign has arrived! See the war from the point of view of the USF's enemy through a new 50 mission campaign! Updated graphics Lighting model updated and improved Turrets can now operate in synchronized or ind…
Release 1.12 04.26.2015 Fixed: EMP Sliders now show up when moving backwards through selections EMP target line now shows up correctly (wasn't working under certain circumstances)
Release 1.11 04.19.2015 Changed: Turn Progression: Unit restored to default setting Turn Progression: Unit now uses a more advanced turn progression algorithm (i.e. with a 3(A) vs. 1(B) match, the old algorithm would progress with A1 B1 A2 B1 A3 B1, which woul…
Release 1.77 08.12.17 Independent turret targeting is now the default mode in combat Rebalanced lieutenant difficulty on later missions in USF Campaign Updated in-game instruction manual CP Rewards correctly accumulating during NAN Campaign Corrected handoff b…
Raised salvage amount given to player when ship is destroyed in combat Raised decommission amount given to player when ship is returned in SpaceDock Lowered chances of enemy gaining better upgrades in Lieutenant and Captain difficulties in Campaign Fixed outco…
Release 1.12 04.26.2015 Fixed: EMP Sliders now show up when moving backwards through selections EMP target line now shows up correctly (wasn't working under certain circumstances)
Release 1.11 04.19.2015 Changed: Turn Progression: Unit restored to default setting Turn Progression: Unit now uses a more advanced turn progression algorithm (i.e. with a 3(A) vs. 1(B) match, the old algorithm would progress with A1 B1 A2 B1 A3 B1, which woul…
Release 1.10 04.18.2015 Fixed: When set to "Turn Method: Side", players now switch properly after ships are destroyed on the opposite side.
Release 1.09 04.17.2015 Implemented: Added new option button: Turn Method Can now switch between Turn Methods: - Side (move whole side before switching players) - Unit (switch player after each ship moves) Default to Turn Method: Side Add Turn Method variable …
Release 1.08 04.16.2015 Changed: AI opponents now will adjust speed and move toward enemies, as well as watching for collisions AI unarmed ships will now adjust speed to avoid enemies. Fixed: "Fleet Admiral" Achievement now awarded after completing all campaig…
Release 1.07 04.13.2015 Changed: Restart USF Campaign now Resets CPs, SpaceDock and Progress)
Release 1.06 04.12.2015 Implemented: Added ability to go forwards and backwards through speed and weapons choices Changed: Rezzed up UI elements where necessary Tweaked projectiles to do more appropriate damage against different lighter and heavier armored shi…