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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hopetown is officially participating in Telltale's Choices Matter Festival on Steam! To mark the event, we’ve just released a fresh update showcasing some of the major progress our art and world-building teams have been working on. We’ve given Hopetown’s world…
Hey all,It has been 2 years since we first dropped the announcement for our studio, and we are really excited for the next few milestones to come!Within the next 90 days, we will be releasing an exclusive Pre-Alpha build to select Kickstarter backers. We canno…
Hey everyone,We have a massive milestone to celebrate today: Hopetown has officially reached 75,000 Wishlists here on Steam! To everyone who has hit that button, shared the game, or joined our community: thank you from the bottom of our hearts.We are right bac…
Veljo Hagu was the first Unity developer hired on Disco Elysium. He shaped the game’s unique skill system and translated ambitious vision into groundbreaking gameplay.Before you dive into this interview, don’t forget to wishlist Hopetown on Steam to follow dev…
The History of Disco Elysium is a special series in which we ask our narrative lead Martin Luiga — one of the founding members of the ZA/UM cultural movement that brought the world Disco Elysium — our most burning questions about the making of Disco and the ea…
Welcome back to On The Record, our behind-the-scenes series exploring the minds, methods, and inspirations of our team. This month we’re exploring how words become world with Gerard, a senior writer for Hopetown. Before you dive into this interview, don’t forg…
Welcome to Off The Record, our monthly peek behind the scenes of Hopetown. A look into the strange, shifting narrative RPG we’re building with far too many red strings pinned to our walls. You can bury a lot underground. Doesn’t mean it stays put. In Hopetown,…
“Every corner of Hopetown should feel like it remembers something you don’t” On The Record | Developer InterviewWelcome back to On The Record, our behind-the-scenes series exploring the minds, methods, and inspirations of the Hopetown team. This month we’re st…
"Stories aren’t just told. They’re lived, remembered, and reshaped." Welcome back to On the Record, our behind-the-scenes series exploring the minds, methods, and inspirations of the Hopetown team.This time, we’re joined by writers Dan and Varia, who’ve been h…
Welcome back to On The Record This time on On The Record, we’re stepping into the visual heart of Hopetown. Art director Astri Lohne has been a huge part of shaping the game’s strange, beautiful world. A place balanced between the familiar and the surreal.In t…
We’re officially on the record.On The Record is our new behind-the-scenes series exploring the minds, methods, and inspirations of the Hopetown team. We're kicking things off with lead writer and worldbuilder Martin Luiga — whose work helped shape the unforget…