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Hi all! This week was a bit of a rushed patch with a lot of changes, so I apologize if there's any bugs! Vesper's Carnival is back for halloween! Check it out and see how many waves you can last with the redeesigned skill tree! NotablesYour defense now…
BalanceFull combat rebalance: Stats and Defense are now percentage basedEvery weapon, armor and ring rebalanced, with a new Tier 6 for the rarest upgradesMonster damage rebalanced across tiersStatus effects now have tiers I to IVMonster hitboxes now fit their …
FeaturesWeapons now deal small amounts of knockback towards non-boss monstersChat messages now fade over timeImproved Impaler and Devourer Titan FightsTo get new players into the action a bit faster, Fragments of the Veil tutorial quest is split into two, wher…
FeaturesAdded pet genome crafting. Pets can now be upgraded in the Pet Crafting Station - which is a new housing block. You can upgrade pets to level 5, where they will gain one RNG trait per level. Then you will be able to merge level 5 pets to merge their ge…
FeaturesAdd lag timewarping: The goal of this is to prevent lag switching attacks. Instead of squishing monster attacks during lag which can trivialize fights, instead we slightly speedup the game (1.25x - 2.0x speedup), until the client catches back upto the …
Hello everyone, this is the first patch in likely what will be many balance patches starting now. For this one I mostly focused on getting player items and monster damage into the correct curves. It's definitely not perfect, but its a step in the right dir…