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DevLog #4 – A Question of Hue: Finding the Right Tone for MIGHTY 1990 If there’s one thing that defines MIGHTY 1990 visually, it’s our love for limitations: rigid pixel resolution, a strict 16-color monochromatic palette, and a design that echoes a time when c…
Bringing Back the Aesthetic of Classic ‘80s Adventure Games Since MIGHTY 1990 is set in the year 1990, I wanted the game to feel like something that could have actually existed at the time. That meant relying on technology from the 1980s—when adventure games w…
Picking Up Where We Left Off In our first DevLog, I introduced MIGHTY 1990 as a keyboard-driven adventure game inspired by late ’80s and early ’90s classics. I also touched on why I’m removing pixel hunting and how that might change the way we explore. This ti…
Premise: Sorry if this first DevLog might seem a bit long, but I wanted to give a broad overview of what MIGHTY 1990 is all about. There's a lot to cover—its mechanics, inspirations, and why I made certain design choices. In the next DevLogs, I’ll focus on spe…
MIGHTY 1990 is the next game from Chaosmonger Studio who have been pumping out releases over the last few years including ENCODYA, Speedollama, Three Minutes To Eight and Clunky Hero. Read the full article here: https://www.gamingonlinux.com/2025/01/chaosmonge…