Last 7 days
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97% positive of 73,769 · Overwhelmingly Positive · Live from Steam
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Congratulations. The October labor lottery is complete. Your name was pulled. For immediate placement, report to the Ministry of Admission at Grestin Border Checkpoint. An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 97% on 2026-11-01 → 97% today (73,769 reviews)
Works great on Steam Deck. Results from Valve's own testing.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Taking care of a few more issues. Mainly, super slow animations when running at insane framerates, and muted sounds. Changelist Reworked frame sync logic, again, to fix slow animations. Tries 60fps vsync first, then CPU sync. Fixed bad language selection dialo…
This is a small update to address issues reported in version 1.4.9. Please comment below or send a support request if you're still seeing problems with the game. Changes Fix softlock when detaining Simon Wens while he's leaving Fix crash when too many items ap…
Version 1.4.9 is a technical update to "Papers, Please" that transitions the underlying engine from Haxe/OpenFL to Haxe/Unity. This is a major change that will hopefully fix a number of systemic issues that have been building up over the years on modern OSes a…
As part of porting this game to phones, I re-wrote most of the code in Haxe and switched from OpenFL to Unity as the core engine. That's worked ok so far on phones and now it's time to transition the desktop builds to this new version. This is intended to be a…
1.2.76 Added a Ukrainian localization (from Skovoroda l10n) Changed some Identity Supplement feature descriptions
This current era of the internet is very easily the worst one, even within its comparatively short existence. A myriad of reasons contributes to this, the most annoying and newest one being the advent of AI preying upon every last post you release unto the wor…
Papers, Please and Return of the Obra Dinn creator Lucas Pope spoke about what he's working on next—and why we're not hearing about it more—on the latest episode of Mike & Rami Are Still Here , the podcast of Nuclear throne developer Rami Ismail and No More …
There are few game developers quite like Lucas Pope. He created two of our favorite games of the 2010s with Papers, Please and The Return of the Obra Dinn, and practically created two brand new genres, too. Since that grand success, he's released some understa…
Papers, Please , first released in 2013, was among the vanguard of indie games that felt like they had something to say , turning the simple act of processing paperwork into a pointed commentary on the political brutality of immigration. It was set in a fictio…
It took Mars After Midnight six seconds to make me laugh. Before starting a new save file I checked the settings menu—always check the settings menu—to find only a single option with a check box: "Mirth." Uncheck it, and Mars After Midnight'…
Papers, Please was a singular experience when it released in 2013: A subdued narrative game in which you check the papers of immigrants to a fictional eastern bloc country and determine whether or not to let them in, leading to hard decisions and heart wrenchi…
Papers, Please is a game about being an immigration officer in a fictional dystopian country named Arstotzka. It's quite a unique experience and clearly did well for the developer Lucas Pope. Read the full article here: https://www.gamingonlinux.com/2023/08/pa…
Dystopian border control simulator Papers, Please turns 10 years old this week, and developer Lucas Pope has marked the occasion by demaking it. Created in collaboration with Keiko Pope, the resulting browser-based LCD, Please "runs" on a mocked-up LCD console…
Papers, Please is 10 years old! Hard to believe! I owe a sincere thanks to everyone that's supported me and my games over the last decade. A few things to celebrate the anniversary: Set up a $1.99 sale until the weekend, just a few days. Designed some fresh go…
I did not expect that I would ever Google something like “will Big Ben bong?” in service to an article for RPS, and yet here we are – and it turns out it will not. The big B day has arrived, not with a bong but a whimper. It’s a sore su…
It’s been an eventful decade for PC games, and it would be hard for you to summarise everything that’s happened in the medium across the past ten years. Hard for you , but a day’s work for us. Below you’ll find our picks for the 50 best…
One Off The List is our weekly list feature. Is there something you think doesn t deserve to be on this list? Comment with your reasons why, and next week it may be taken off. Tis the season / use a brolly / tra la la la / la la la la. Hello, it’s me, th…
Lucas Pope's dystopian document thriller Papers, Please is, on the face of it, a puzzle game about catching people out, but I think it's actually a game about coping with being punched in the gut, over and over again, with the relentlessly regular beat of a ba…
Those of you chained to the churning wheel of the internet might have seen this facial recognition algorithm thingo doing the rounds. It’s called ImageNet Roulette , and it’s basically a website where you feed in a photo of your human face and see …
OK, so I know Eurogamer's actual birthday was two days ago , but as is our style, the Eurogamer video team is once again Late to the (birthday) Party. Over the past three years, we've been introducing each other to our favourite (and/or least favourite) games …
