Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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72% positive of 29 · Mostly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Slime Squisher is a game where you need to protect a strawberry by squishing slimes with your cursor. Choose upgrades, get more powerful and survive waves of deadly slimes!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 72% on 2026-11-01 → 72% today (29 reviews)
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
*One upgrade said “On slime kill:” while all other said “On slime death:” This has been corrected. *Fixed a bug where the arrows that point to the tutorial text would overlap the text if the Japanese or Russian language was chosen. *Fixed a bug where the size …
*Changes the trigger chance of a few “On slime click/death” upgrades. *Increased the Saw Blade start damage from 3 to 4. Also slightly increased the size. *Increased the Boulder start damage from 4 to 5. *Increased the Cursor Slash start damage from 1 to 1,4. …
*Fixed a bug where both the lose and win screen would appear if you die on wave 25. *Made the fast slimes slightly bigger, now they are easier to click. *A few waves spawns a few less slimes.
*Fixed a bug where the stapler shoot time upgrade text would display 5+ decimal points. *Fixed a bug where the shadow of a projectile had a chance to not disappear after colliding with a slime. *Bug fix: When a stapler got stuck to a slime, it had a chance to …
*Increased the “DEATH TO SLIMES” kill count to 7 and wave recharge down to 3. *Made the click collider slightly bigger. *Made all waves from 7 and up slightly easier. *Slightly increased the size of the small fast slimes. Also slightly decreased the speed. *Sl…
After an unfortunate 2 week delay, Keep on Mining! is finally out and ready to be played! Thank you so much for your patience, the game has garnered a lot of hype so it's great that is it finally out! The game will have a 15% discount for 1 week. The game is a…
I am happy to announce that the new incremental mining game, Keep on Mining! will release on July 16! Go give it a wishlist! https://store.steampowered.com/app/3769130/Keep_on_Mining/?curator_clanid=43674917 https://clan.akamai.steamstatic.com/images/43674917/…
Slime Squisher can now be played on both Android and IOS! Android: https://play.google.com/store/apps/details?id=com.EagleEyeGames.SlimeSquisher IOS: https://apps.apple.com/us/app/slime-squisher/id6744827710
Slime Squisher is now out and ready to be played! The game is 15% on sale for the first 14 days after release. Slime Squisher is also in 2 bundles with my other games, so if you own any of my games, you will get it even cheaper! Bundle with all of the best gam…
I am happy to announce that Slime Squisher will be fully released on April 9. The demo is still out and will be out after release for people who want to try out the game before purchasing it. https://store.steampowered.com/app/3449900/Slime_Squisher/ VIEW THE …