Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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59% positive of 117 · Mixed · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Click on the cursor to receive clicker gold. Upgrade your clicks with your clicker gold. Click on the falling cursors to receive more clicker gold! Purchase projectiles in the shop that will clean out the falling cursors for you.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 59% on 2026-11-02 → 59% today (117 reviews)
Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
*BUG FIX: The passive auto purchase did not save properly. *Increased auto clicker max cps from 20 to 25. *Upgrades that are upgraded to the maximum will now display “MAX,” and will no longer be able to be purchased.
*Added auto purchase for active and passive upgrade. *Added a highlight over the upgrade that is currently selected for auto purchase. *Added a button inside settings that takes you to the Google Play Store. *BUG FIX: The cps on auto clicker would not work pro…
*BUG FIX: Fixed a bug where the ball would only bounce around on the corners. *The game now saves the 1X, 10X, 25X or MAX purchase amount between plays.
*BUG FIX: The second ball would not spawn on game startup if the “Bounce the ball 10000 times” achievement is completed. I also made it so that the 2 bouncy balls cannot follow eachother, instead they always move in different directions. *BUG FIX: The fist rew…
*You can now choose what to auto purchase. *The game window can now be re-sized. *Potential bug fix: The game checks on startup if an achievement has been triggered in-game but not in steam, this should trigger the correct achievement.
After an unfortunate 2 week delay, Keep on Mining! is finally out and ready to be played! Thank you so much for your patience, the game has garnered a lot of hype so it's great that is it finally out! The game will have a 15% discount for 1 week. The game is a…
I am happy to announce that the new incremental mining game, Keep on Mining! will release on July 16! Go give it a wishlist! https://store.steampowered.com/app/3769130/Keep_on_Mining/?curator_clanid=43674917 https://clan.akamai.steamstatic.com/images/43674917/…
The new incremental game, Keep on Mining! got a store page! Keep on Mining! follows the trend of short and sweet incremental games that can be completed in a few hours with an actual ending. Currently the aim for this game is to be a 3-5 hours long experience.…
Slime Squisher is now out and ready to be played! The game is 15% on sale for the first 14 days after release. Slime Squisher is also in 2 bundles with my other games, so if you own any of my games, you will get it even cheaper! Bundle with all of the best gam…
I am happy to announce that Slime Squisher will be fully released on April 9. The demo is still out and will be out after release for people who want to try out the game before purchasing it. https://store.steampowered.com/app/3449900/Slime_Squisher/ VIEW THE …
Unlike my other games, this one is actually free! It does however contain optional rewarded ads and a in-app purchase to remove ads which will give you free rewards. You can find the game here The game will also release on the App Store at some point in the fu…
1 item on Steam, newest first.