Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
100% positive of 13 · Positive · Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
The “Domain” exists as a mass of cold concrete, twisted monsters, and chaotic anomalies. You are an “Agent” sent to ensure it does not reach “Terminal Mass”. Complete missions. Upgrade your weaponry. Access deeper and darker sectors of the Domain. Will you defeat the horrors that lie at its core?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (13 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Small fix for localisationJapanese should now display normal text in English. Japanese localisation is not available for this title.Sorry for the inconvenience.JIN
Unity Version has been updatedAll future builds (both release and demo) should be secure according to unity’s guidelines.Further details: https://unity.com/security/sept-2025-01
Thank you for the early feedback via Google forms! Includes: Screamers Hangmen Buffers Make Us Whole
Thank you for the early feedback via Google forms! Includes: Dynamic Muzzle Flashes Gun Light OnShoot Shotlines to show bullet travel Smoke Particles Ejecting Bullet Cases Subpart Motion: Slides & Pumps Other Modules for Future Gun Types Make Us Whole
\Terminal Mass has been fully released to the Steam Store! Plunge into the Domain, and collect the three mechanical hearts to undo the failed structure.Terminal Mass takes 1-2 hours to complete in full, so can be enjoyed in one sitting. Good Luck!-Director JIN…
\Playtests, Bug fixes, and Achievements. That is what development has been dominated by in 2026, as I slowly approach the release date of "Terminal Mass". Improvements to level design, mission progression, and weapons have all been made. Terminal Mass is comin…
\The "Terminal Mass" Demo is a prequel to the main events of the game.Enter the world of the "Domain"Complete three Mission runs to reach the endingShoot down monsters with a selection of four different weaponsCollect relics to boost your powerAround 20-40 min…
\In 2025, the "Terminal Mass Demo" was removed for being outdated. A new demo is now approaching completion. This new demo will serve as a prequel to the main events of “Terminal Mass”. It follows the final days of an Agent who revolts against the Domain, begi…
\“Terminal Mass” has now exceeded 800 wishlists on steam alone. Thank you for the growing interest in the project.\The Terminals that govern meta progression have been added and improved. Machinery surrounding the terminals has been added. The layout of the te…
\Thank you for everyone that provides feedback of any kind. It is extremely helpful to have more outside perspective on the game and its development.\+ "Running out of Ammo"The fact that the ammo is limited was not clearly communicated to the player during the…
\+ Full Controller SupportCurrently fully operational. Playtesting will continue with both keyboard/mouse and controller+ Settings for:-Audio-Display-Gameplay-Inputs-Rebinding (Keyboard/Mouse & Controller)-Post Processing+ Unlock Progressions-Relic Upgrade-Hac…
WEEK 38 of DEV: OCT\Final Names Pending...+BOOMERA bulking mass of green puss ready to burst and share its corrosive insides with friends and foe alike+SMOKERA creature obscured by the thick smoke it emits from its gaping hole+MANTISA hunter in waiting, ready …
WEEK 34 of DEV: SEPT\ Sector beginsA new sector has been standardized, with a selection of rooms created for playtesting. The method for creating rooms has been improved and optimized for greater development.UI OverhaulThe UI has been updated to a text-based i…
“Make Us Whole” has reached its 25th week of developmentThe main meat of the work has been creating levels to populate the Labyrinth, reworking the monster functionality, and creating anomalies."The Guts" SectorThe raw room structures for the first sector are …
It’s common to feel lost and confused as you get deep into a project. Don’t lose hope. Here are some simple ideas to keep yourself inspired during the game development process
Animation Curves are an under-discussed topic in game development. They are a strong tool, that when combined with Coroutines and Lerping, offer easy-to-change motion control. This allows for simple yet strong motion design. The main uses of Animation Curves i…
As I continue to work on “MakeUsWhole”, it’s important that I communicate what is being worked on when. Devlogs will offer snippets of the development process and insights to both players and game devs.
The Steam Next Fest has earned “Make Us Whole” over 350 wishlists and 25 feedback forms on Google forms. Thank you to everyone that wishlisted, played the demo, and left your thoughts. This marks the 7th Week of development. Up until now, the main focus has be…
We’ve been getting plenty of feedback via the google forms offered at the end of the demo. Thank you so much for everyone offering your thoughts and opinions on the current state of the game. This is vital. Feedback this early lets me know what is working and …
Includes: 1 Starting weapon + 2 Weapons to unlock Progressively more challenging monsters to fight Resources to collect to upgrade weapons +9 Floors to explore and survive Secret Artefacts mechanic to discover Make Us Whole