Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
95% positive of 1,047 · Overwhelmingly Positive · Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
Zone out on an endless drive through infinite scenic landscapes. Generate a unique world, set the scene to suit your mood, and just drive...
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 95% on 2026-11-01 → 95% today (1,047 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Release candidates
Fixed issue of local music being unplayable on Linux (Thanks ethanbelfish!) Music player will now try to load title from metadata instead of using filename Fixed issues with navigating music/radio listing UI on controller/keyboard Improved vehicle tracking to …
Hey all,It's been a busy few weeks - development is going well, and I wanted to share some of the progress along with an update on release targets. I'm on schedule to finish core development by the end of the month, though sadly can't confirm everything will b…
Hey all,Since the last update I've been deep in development of the Steam-exclusive features -- in particular traffic, IC engines, and vehicle customisation, all of which I'm planning to include in the upcoming demo. Today I finished the major components for th…
Hi all,Big big thanks to everyone who's playing the game and giving feedback - it's been busy and overwhelming but I appreciate all the kind words and support. There have been a handful of issues raised in the past two days, but thankfully things seem stable f…
Hey all,Testing is going well and everything is finally falling into place for the version 1 release next week. While I didn't hit the August date I was hoping for, in these extra few weeks I was able to finalise the new vehicles and revamp all of the interior…
Hey all,The next location - a coastal road inspired by California's Pacific Coast Highway - is nearly finished, and release is looking set for August. I'll detail the roadmap for release at the end of the post - first, a preview of the new scenery and vehicles…
Hey all,The demo is finally complete! A little later than I'd hoped, but with much more content than originally planned. It gives a short preview of most of the new features, including:Vehicle customisationIC engines and manual transmissionOff-road modesTuning…
Hey all,To cap off a busy month I've finally revisited the vehicle interiors task that I started way back in 2022. For the last 3 years the interiors have had rough placeholder geometry, waiting for a time when the various refactors and major life events had c…
Hey all,My goal of weekly updates in February is still going strong (though I'm cutting it a little close today), this time with more visual upgrades to close out the Hills revamp and bring Off-World up to scratch. The Hills roads now have variable road markin…
Hey all,January has been a little quiet but I've been back at it this week, reworking the ground shader for the Hills location to bring more colour variation and detail. As part of this I've also tweaked the colours for all seasons/weathers, and altered a numb…
This year's Driftmas event is now live!Driftmas is the annual winter rally event, set on an extra-slippery track and with a live leaderboard. This year it's set in a new mountainous location, with a modified vehicle and a handful of experimental features that …
Hey all,I've spent the past few months rewriting the vehicle architecture from scratch, both to massively improve the physics (especially for the bike) but also in preparation for the Steam-exclusive features like customisation and manual transmissions. While …
Hey all, Here's a preview of one of the Steam-exclusive features I've been working on: off-road trails, reminiscent of "green lanes" found deep in rural England. It's a simple effect, but really alters the feel of the game into something more remote and still.…