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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone, yes the month is almost over so what happened, you may ask?I wanted to go extremely thorough with this so the update went beyond what was initially promised, so let's get to it, shall we?New content or content changes:A much more fleshed-out fi…
Hello everyone, hope you all had a wonderful Easter.You guys had wonderful feedback during the Next Fest craze, so much so that I felt compelled to extend support for the demo, as many of you already know.So here are the latest additions:Item pickup notificati…
Small issues slipped by:Fixed a graphical issue for The Terror WormFixed a graphical issue for The Strange CocoonAdded a lightsource to The Terror Worm exit
Hello everyone,While I was away, some good friends of mine played through the entire demo and completed every piece of content. They found a few things that needed fixing and also gave me a lot of constructive criticism. Some of their feedback has been compile…
Hello everyone! I’ve noticed that quite a few players were having issues with the game’s balance, and I couldn’t in good conscience leave it that way before heading out for my ski trip so here’s a quick balance patch.Balance changes:Most Enemy HP has been redu…
Amusing I know but I was contacted privately about a pretty blatant issue that was easy to fix, and I felt it was important enough to briefly step out of my hiatus for.The tripod enemies and sulfuric gas spreaders had unintended speed values, to the point wher…
Hello everyone, I hope you had a great Halloween.I'll keep this one short. Pretty much everything I set out to do and then some happened.What I accomplished this October:Implemented some new aliensImplemented the diffusion cannonsImplemented the ability to cha…
Hello everyone, I'm back better than ever.If you weren't caught up, I took a month-long break from gamedev. Except not really, cause I got bored of doing not much of anything after 2 weeks, so I modelled a new monster, touched up some levels, and designed how …
Hello everyone,As the title suggests, I will be taking September off from gamedev. However, I have entrusted some friends to work on certain elements while I'm taking a break, so at the very least, the game will still be worked on in some capacity.Working near…
Hello again, here comes another short and sweet blog update.Most of July has been spent implementing the difficulty options and the save slots, which required a lot of code cleanup. Happy to say this part is over. I've also taken a short detour to design a new…
Hello again.As already stated, I am fully dedicated to finishing the alpha and bringing the game into a beta state. I will keep this short and sweet so that I can quickly return to work on the game. Friendly reminder to not expect further updates to the alpha …
Hello everyone, we're finally here.It is finally time to focus on the Early Access build. It took longer than I wanna admit but we did indeed manage to cross the milestone. The only thing I can guarantee is it's gonna be a long and bumpy ride full of unpredict…
Hello everyone,Decided to post this early for once, just to change things up a bit. I’ll split this into two sections since I know some of you care more about the Early Access plans than the demo itself.Final Demo UpdateYes, the final demo update.It grew more …
Hello again. Yes, I waited an extra day just to make sure there was no ambiguity.To catch everyone up: I went on vacation in early March and then, unfortunately, got very sick shortly after coming back, which pushed game development onto the back burner for a …
Hello again,Sorry for the wait on this one. I’ve been pretty sick.So, on paper, this update should resolve the issue where controller prompts were appearing even when no controller was plugged in. Fun fact: some keyboards can actually register themselves as ga…
TLDR; month long support for the demo based on players feedback and my own gripes.Hello everyone,For the new faces here: every month I make a post outlining what I’ll be tackling during the current month. It’s my way of keeping everyone updated instead of goin…
Hello again, and thank you to everyone who’s been checking out the game! It’s been a huge passion project of mine that I’ve been working on part-time for over four years.In case you didn’t know, I usually do monthly blog updates. However, since I need to take …
Yup, it's here. After months of tears and sweat, I present to you this brand new and last demo.Thank you for the support and have fun!
Did you know perfectionism is a character flaw?Anyway, while I was working on fleshing out the Fungal Grove a bit more before the faithful Steam Next Fest, I ran into a few softlocks so of course, I promptly fixed them. I know I said I wouldn’t update this fur…