Last 7 days
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52% positive of 17 · Mixed · Live from Steam
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SCS deORBIT is a non-linear, non-combat first person game with heavy reliance on exploration, a slight horror vibe, permadeath, limited saves and some puzzles. You can play the original or the updated version.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 52% on 2026-11-01 → 52% today (17 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi guys a mini update for the Autumn sale : - Redesigned inventory full message (user suggestion) - Improved the fog according to the atmosphere - New more optimized dust particles effect - Tweaked levels Cheers! Read more here Like and share on facebook PS: H…
Hi guys you spoke - I listened and the new 106 update features: - Super sampling (set render resolution to 200 and kill ur GPU) - Responsive design implemented in menus - Responsive design implemented in HUD - New tutorial - Tweaked levels Cheers! Read more he…
Hi guys as I reminded you I had to change the way the game saves and there was no way to convert the old saves to the new system. It sucks that you lost your progress but I am sure that you will catch up in no time, and that you might discover some alternative…
Update Time: The first playtest showed some unexpected player behaviors that required me to scrap 20% of the level design and completely rearrange the levels . Player Side: New menus Better tutorials Making the UI animate in order to improve the "notifications…
Update Time: With playtesting in mind I reworked a lot of the menus, created a feedback system, made a build for the game, and playtested it, submitting feedback with the new system, later addressing it to stress test the new system. For the player side I focu…
Update Time: I took December and January off, and did no work. I switched from laptop to desktop and the "iteration number" now shows 80. I should probably use 50+80 =130 iterations but I will go with 80 for simplicity on my end. The exciting news for me is th…
Hey guys we have started some social network pages. At first we will be sticking to Facebook and twitter . Later we will expand to YouTube and even twitch to do some live gamemaking. https://www.facebook.com/ZeroDollarz/ https://twitter.com/zerodollarz_ That's…
WARNING! Due to steam policy we are currently unable to hide this IP from the store and we feel obligated to warn you. The rights to this game have been acquired by Zero Dollarz and we are further developing it right now. DO NOT BUY IT IS NOT FINISHED ! Thank …
I just want to wish you happy holidays and thank you for making my dream a reality. Each copy I sell helps me and I am already making concept art for the next game. Cheers!
Just a reminder, the small update coming between 3 and 7 of November will erase the save data of the game since I am moving it to more optimized system. Cheers !
Hey guys as promised I am making changes according to your reviews and Suggestions. Here is what I changed in version 104 by your request. Hacking minigame now doesn't discharge when you look away, instead it resumes discharging regardless of player behaviour,…
Hey guys, I hope you like the game so far. You can keep interacting here or help the game grow by sharing it on facebook or other social media. FACEBALLZ LINK :D PS: HUGE, LIKE MEGA HUGE Thanks to all of you buying the game at full price, I really helps me a l…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.