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Much of this update has to do with game engine bugs and some CO, computer opponent, modifications. Notable Improvements are....Reports > Reinforcements - Players can see reinforcements that happened last turn.Reports > Losses - shows current turn losses Air Ra…
Launch date moved to February 1st, 2027I want to start by thanking everyone who has been following the development and playing the demo of Total Victory. Your enthusiasm for project keeps me going, even when the road gets a bit rockier than expected.Today, we …
The four-way PBEM beta test is in full swing. The testers are surfacing bugs and balance tweaks, but most importantly, they’re having a blast. If you want a sneak peek at how the strategic situation is unfolding, check out the new After Action Report (AAR) pos…
The testers and I have been working on the computer opponent and balancing issues of the main scenario. Some units become modified over time for better play. Recently I went through all the aircraft in the game. I thought you all would be interested in what ai…
Play as Erwin Rommel as you dash across the sands of Libya recapturing what the Italians have lost. Assault Tobruk and secure your supply lines toward the ultimate goal, Cairo.
Dev Diary: Beta Testing, Wishlist Milestones, and the Road to ReleaseHello everyone!Development on Total Victory is moving along smoothly, and we are entering an exciting phase. Our beta testers are currently into a 4-player Play-By-Email (PBEM) game. I am ple…
Eastern Front 1941In June 1941, the world held its breath as three million men surged across the Soviet frontier. You are now at the helm of the most expansive theater of war ever conceived.As the German High Command: Your objective is total collapse. Utilize …
I have been so busy I forgot to put up a new developer diary. I have bene working 6 to 7 days a week correcting bugs and adding improvements to the game. Here are the current developments going on.The demo will be a bit delayed as I have not seriously started …
The game is slowly moving along. At first I thought the game might be released in the fall or winter, but now it seems I am back on track for mid to late summer.Adds since November…Beta testers are reporting bugs and asking for features to make the game easier…
The game has most of its features in place. Below is a list of what remains.Computer opponent (CO) land, air, and naval combat – I am working on the land portion of the computer opponent. I am trying to develop a system that requires few map orders and scripti…
My work on Total Victory continues. I was hoping to launch this in the Spring. Force pool details and specific combat mechanics have been taking longer than I thought. I could have taken the easy route in researching units, names, and ships, but I want to deli…
August has been the month of combat development for the game. For those of you familiar with my other game series, WarPlan, this will have similar mechanics with different formulas and values. LAND COMBAT Multi-hex attacks Air may come in as ground support 99%…
This past month, I have been working on all the unit types, unit names, counter names, and divisional names. What I thought would take a week took a month. To give a scope of the size of the work...Total Division Types: 626 Many of these are similar with diffe…
To answer your first question, yes I developed the WarPlan games. Total Victory is a new brand of my wargames based on the Kingdom, Dungeon, and Hero engine. It has a little more complexity than my WarPlan series keeping with a solid UI and deep strategy. Due …