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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Dev On Edict:I've been working on Edict, the email system for HeavenX's story systems on the virtual desktop, for about two weeks now. Thought I'd write this week about the 'Check Thread' node I introduced for the quest system as part of that, since it ended u…
Dev + ArtRecently we've been doing more experiments with the visual style of the Office. The most interesting of those, in my opinion, is with the old PlayStation dither effect. Sure, it's seen a lot of use recently, but we have some ideas on how to do somethi…
DevDevelopment of the office is ongoing without anything particularly worth noting, so lets talk about documentation. It's boring. Both writing it and reading it. However, like any other infrastructure, its absence is keenly felt.Getting the previously mention…
Player-choice and participation in narrativeIt can be daunting to work on a project of this scale. When I think about the road ahead, and the sheer amount of work required to complete the game’s story, it has helped me to look backward at the project’s origin.…
I read something recently that I have been thinking about a lot lately, and it's the reason I'm writing this. The phrase "luck surface area" was coined by Jason Roberts in a 2010 "Codus Operandi" blog post, and the idea is simple: your exposure to luck is roug…
ARTI'm still pushing the desktop UI to the finish line. I don't have much to add on that topic that hasn't been said in previous devlogs. If you know a decent pixel artist (Or you are one, and you're reading this) consider reaching out to us on discordIn other…