Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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66% positive of 84 · Mixed · Live from Steam
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Build rail networks that link industries in 1844 Europe. Complete levels to expand across nations, and compare the efficiency of your solutions against a leaderboard.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-01 → 66% today (84 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
There were a few changes visible to players that will make the first experiences a bit smoother by changing how save games work and some bug fixes. Directly load into the game if there is a single game. However, added a button to play a different campaign so t…
Trains were stopping at signals that had no-wait orders to refuel tenders. This was a regression from the previous behavior. With the fix, trains will now not stop at signals with no-wait even to refuel.
Loading and unloading specifications at signals have been reworked and simplified, now that multiple orders are allowed based on cargo type.The previous mechanics were extremely confusing because they tried to support multiple cargos before cargo-specific orde…
IndustriesIndustries are highlighted with colored circles to show their relationships when selecting or hovering over an industry.Black: Selected industryWhite: Same industryOrange: Required input sourceRed: Boosting input sourcePurple: Output destinationAdded…
Route PathfindingAdded route pathfinding. If you specify a route destination outside of the current junction, the shortest path will be found to that destination and the train will follow that path. In the case of bidirectional signals, a source and destinatio…
NetworkGame will retry connecting to the server if it becomes disconnected.Game now connect asynchronously, reducing startup/network stalls.If the server version/protocol doesn't match, the game stops retrying that session, resulting in clearer behavior and fe…
Cut, copy and paste sections of levels via ctrl+x, ctrl+c, ctrl+v.Pasted sections of levels will be shown in blue and move under the cursor until committed. Rotate the placement with ',' and '.' keys or with ctrl+mousewheel. Clicking the mouse will commit the …
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.