Last 7 days
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70% positive of 200 · Mostly Positive · Live from Steam
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 70% on 2026-11-03 → 70% today (200 reviews)
Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We were hoping to release this for you in time for the holidays, but here is a teaser of some of the stuff in the January build. Merry Christmas and Happy Holidays, everyone!
Hello everyone. Here is the changelog for today's release. We're now working with others to fix the issues that have been causing the delays. 0.9.8.0Change LogAdditionsAdded bone resizing (double-click angle handle and next drag resizes length)Copy/Pasting fun…
Sorry we missed the usual scheduled updates, I had a chain of personal and family emergencies pop up which are luckily settling down so I should be able to get back to a regular update schedule soon.
0.9.7.9Change LogAdditionsAdded mesh regeneration controls when a mesh is being repositioned in Rigging ModeBug FixesFixed multiple bugs when manipulating pointsFixed multiple bugs when manipulating multi-selected objectsKnown issuesMultiple missing features a…
0.9.7.8 Change Log AdditionsAdded visual hierarchy indicator to more easily tell which objects are a child of the currently selected boneAdded tool tip window to help learn the basics. Tips update depending on selected tools and modes.Bug FixesFixed multiple b…
Hello everyone! We've just released our latest build. This update completes the UI overhaul detailed in our previous announcement, with further refinements to window docking and general usability. We've also implemented significant backend improvements that wi…
Hello everyone. Apologies for the radio silence. We've been busy building up some really exciting features that are in this build. Multiple features in this changelog are quite powerful and will require full videos to explain. We're excited to show them off, b…
ChangeLog:New Features: • Added "attractor" deformation system to allow deformation with arbitrary configurations of deformation handles. The deformation system is integrated into the facing grid, and also separately animatable on timelines. This feature is ne…
New version release next Friday!Just need to get the in-app tutorials for the new features.
Hey everyone. We need a couple more weeks to polish the next build, but here’s a quick teaser of the upcoming Sketch to Pose feature to hold you over.
ChangeLog:Hierarchy and IK:• Added animatable toggle rotation inheritance (toggle button in selected part dialog).• Added animatable toggle to anchor IKs to their target, keeping the character planted to the ground for instance without being able to lift them …
ChangeLog:Added animatable z-orderAdded bone visualization button on bottom rightAutomatic bone visualization while adjusting pivots and handlesBegan work on multi-character/multi-file workflows (Coming soon...)
ChangeLog:• Reimagined user experience, focusing on clarity and ease of use• Enhanced discoverability